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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by mabdelouahab on Today at 05:16:04 PM »
@mabdelouahab
It is a bit demanding in hardware, I have the same problem if testing from a virtual machine.
I don't think so.
This is a test of D3D11 / hardware (windows 8.1 x64)
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by AW on Today at 04:12:53 PM »
@Felipe
Direct2D/DirectWrite can't be used directly with D3D 11. Yes, it is the way Microsoft recommends to write text but it needs to be used with a D3D 10.1 device and swap when rendering. I believe this is the root of the problems. When I can I will see if I can make a simpler text writing example not involving D3D.
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by felipe on Today at 04:30:05 AM »
Looks like another good work  :icon14:, unfortunately i got the direct3d initialization failed probably because i have not installed anything related to directx 11... :redface:
Thanks for sharing...  :t
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by AW on Today at 01:02:40 AM »
@Hutch,
Well spotted (it helps being a photographer also).  :bgrin:

@Timo,
Yeah, I have included Unicode version 8,9 and 10 characters which are not recognized in Windows 8.1  :(

@mabdelouahab
It is a bit demanding in hardware, I have the same problem if testing from a virtual machine.
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by mabdelouahab on October 20, 2018, 11:29:35 PM »
 :(
Quote
Direct3D Initialization failed
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by TimoVJL on October 20, 2018, 10:25:18 PM »
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by hutch-- on October 20, 2018, 10:08:55 PM »
The animation looks good, if you really want to nitpick, the rotating block has its horizon line the wrong way around when it is at the front of the center block. Nice work  :t
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Game Development / Re: Caballero's drawer
« Last post by AlphonseG on October 20, 2018, 10:08:33 PM »
Is Win98 the oldest Windows version it can run on btw?
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by AW on October 20, 2018, 08:06:42 PM »
Hutch,
The .exe is there as well, dx11_64ColorEmodjis.exe  :biggrin:
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by hutch-- on October 20, 2018, 08:00:33 PM »
Jose,

Will you build the EXE as well, I don't have that DX library.
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