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MasmBasic & the RichMasm IDE / Re: my 100% Assembly game development
« Last post by LordAdef on Today at 07:11:42 AM »
I tried the v8.15, V8.153, V8.16 and I have the Arial font, but the same problem appears, same funny font.

I imagined you had the fonts. none of the above builds work.... ok... research time......
Thank you so much for the feedback.

So basically, I am bumping into something different between Win 7 and Win 8. The font thing is really funny cause it's a simple procedure... Possibly some suicidal code. I'll start by pushing/ preserving ABi convention stuff

let's see.
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I tried the v8.15, V8.153, V8.16 and I have the Arial font, but the same problem appears, same funny font.
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MasmBasic & the RichMasm IDE / Re: my 100% Assembly game development
« Last post by LordAdef on Today at 06:46:08 AM »
http://masm32.com/board/index.php?topic=6200.msg73104#msg73104

Thanks! would you help me pinpoint the issues? this post above has a previous build (version 8.153) . would you try it and see if it works? This way I may know if it's something with my re-coding, or if the problem was already there.

The font thing is funny. You do have Arial font installed, don't you?

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what Windows is this? It didn't even find the fonts (which are basic ones... Arial etc)?!?
Windows 8.1 Enterprise 64Bit Arabic
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MasmBasic & the RichMasm IDE / Re: my 100% Assembly game development
« Last post by LordAdef on Today at 06:28:52 AM »
I have never been good at playing games, but would like to know the reason I can't get more than this?!

me too  :(

hi, wow!

what Windows is this? It didn't even find the fonts (which are basic ones... Arial etc)?!?
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I have never been good at playing games, but would like to know the reason I can't get more than this?!

me too  :(
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MasmBasic & the RichMasm IDE / Re: my 100% Assembly game development
« Last post by LordAdef on Today at 06:21:04 AM »
hi aw27,

well, thanks for the feedback! what's your Windows?

BTW, all you need is the .exe file plus the 3 .dat files (L1, L2, L3). everything else is already withing the exe.

unless you're pressing the wrong "1" , there is something wrong here...

would you please try the previous version and let me know? It's one post earlier.

Cheers
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The Workshop / Re: idea of demo based on rosler attractor
« Last post by daydreamer2 on Today at 04:34:17 AM »
Maybe best viewed here
Very nice view :t
I am experimenting with fewer particles in 1680x1050 with x/z and y/z view
Unfortunatly is ddraw a dead end, but i get a tunnel effect
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UASM Assembler Development / Intel SHA - Instruction Set Extensions
« Last post by LiaoMi on Today at 03:33:36 AM »
Hello everybody,

uasm does not support extension instructions, for example sha256rnds2 (SHA - Instruction Set Extensions), with AES everything seems to be okay  :lol:

Documentation package:

SHA

SHA Docs - https://software.intel.com/sites/default/files/article/402097/intel-sha-extensions-white-paper.pdf
ASM Source (Intel® SHA Extensions Implementations) - https://software.intel.com/sites/default/files/article/402126/intel-sha-extensions_1.zip

AES may be interesting for tests

Intel AESNI Sample Library - Assembler & C Source code (intel-aesni-sample-library-v1.2.zip) - https://web.archive.org/web/20170713153528/https://software.intel.com/sites/default/files/article/181731/intel-aesni-sample-library-v1.2.zip
AES-NI white paper - Intel® Developer Zone https://software.intel.com/sites/default/files/article/165683/aes-wp-2012-09-22-v01.pdf

Intel® Architecture Instruction Set Extensions Programming Reference
https://web.archive.org/web/20130929035331if_/http://download-software.intel.com/sites/default/files/319433-015.pdf

It would be cool to add SHA Instruction Extensions to the processing set. As you can see from the source code in assembler from Intel, yasm assembles these sets.

Best regards, LiaoMi
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MasmBasic & the RichMasm IDE / Re: my 100% Assembly game development
« Last post by HSE on Today at 03:17:17 AM »
the other 1.
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