Author Topic: Fun with Pixel Shaders and maths  (Read 566 times)

HSE

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Re: Fun with Pixel Shaders and maths
« Reply #15 on: February 11, 2018, 11:58:50 AM »
Amazing... the long words!

Ah! Also the shader engine  :biggrin: :biggrin: :biggrin:

caballero

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Re: Fun with Pixel Shaders and maths
« Reply #16 on: February 12, 2018, 03:59:25 AM »
Those Polish I know tell me to say the next tongue twister:
"chrząszcz brzmi w trzcinie" that means "the beetle sounds in the reed"

but I always say :lol::
"ksiądz brzmi w trzcinie" that means "the priest sounds in the reed"

For me, the sound is the same. So, my counterattack is fierce :bgrin:. Recite the following tongue twister:
Quote
El arzobispo de Constantinopla
se quiere desarzobispoconstitanoponitalizar
el buen desarzobispoconstitanoponitalizador
que lo desarzobispoconstitanoponitalice
buen desarzobispoconstitanoponitalizador
será.

A word with 33 characters, not 55, but it’s not bad. You won’t see it in the RAE, but it is universal.
En un lugar de la Mancha de cuyo nombre no quiero acordarme

daydreamer

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Re: Fun with Pixel Shaders and maths
« Reply #17 on: February 12, 2018, 10:56:31 PM »
Sounds like you are like me, Aspergers... Passion
dictates pseudo idealism and then solution follows.....If not,
must be as all else (comments) says, PURE Genius.  :greenclp:
PPS: I do not mean one is exclusive of the other, that would be like
telling myself I am brilliant and stupid at the same time. Come to think of it....
possibly the correct diagnosis.
I recommend you all read scott adams, the Dilbert principle
its cartoons mixed with background story for those cartoons and anymous people who have mailed him about crazy things on their job, thats even more crazy than his cartoons
at one Point he discuss everyone is an idiot
and I Think its good to dont take yourself too serious

I know C++ programmers also needs to learn "Polish notation" :P

Grincheux

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Re: Fun with Pixel Shaders and maths
« Reply #18 on: February 15, 2018, 04:15:42 AM »
Siekmanski, your work is wonderful.
I would stay many hours looking at the examples, beautifull...
Thanks :eusa_boohoo:
Kenavo (Bye)
----------------------
Asm for Fun
My Links
"La garde meurt mais ne rend pas"
Cambronne à Waterloo

caballero

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Re: Fun with Pixel Shaders and maths
« Reply #19 on: February 17, 2018, 06:36:55 AM »
Hello, my first pixel shader plasma demo, full code for it. I've done a little experiment to compare the pixel shader with a simple gdi.
En un lugar de la Mancha de cuyo nombre no quiero acordarme

Siekmanski

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Re: Fun with Pixel Shaders and maths
« Reply #20 on: February 17, 2018, 07:38:41 AM »
Cool effect.  8)
We love pixel shaders   :biggrin:

caballero

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Re: Fun with Pixel Shaders and maths
« Reply #21 on: February 18, 2018, 07:03:25 AM »
> We love pixel shaders
Yes  :biggrin:

A sea scape made by Alexander Alekseev aka TDM here, where you can find its source code too. I only translated to Siekmanski's PSC. I have to improve the sun reflections, the original code is right.
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Siekmanski

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Re: Fun with Pixel Shaders and maths
« Reply #22 on: February 18, 2018, 08:27:20 AM »
I also converted this shader some days ago.  :biggrin:
I can imagin you want to do the GLSL to HLSL conversion yourself but, if you want the HLSL code for this shader then let me know.

felipe

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Re: Fun with Pixel Shaders and maths
« Reply #23 on: February 18, 2018, 02:25:58 PM »
Nice!  :icon14:
Felipe.

caballero

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Re: Fun with Pixel Shaders and maths
« Reply #24 on: February 18, 2018, 07:10:52 PM »
> I can imagin you want to do the GLSL to HLSL conversion yourself
Yes, I'd like to try it by myself

> if you want the HLSL code for this shader then let me know
Ok, thank you, give me a bit of time first :biggrin:
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caballero

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Re: Fun with Pixel Shaders and maths
« Reply #25 on: February 18, 2018, 08:04:13 PM »
I did it :eusa_dance: It was very easy, only needed a look :t
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Siekmanski

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Re: Fun with Pixel Shaders and maths
« Reply #26 on: February 18, 2018, 09:26:01 PM »
I did it :eusa_dance: It was very easy, only needed a look :t

I knew it. Cool  8)