Author Topic: my 100% Assembly game development  (Read 448 times)

hutch--

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Re: my 100% Assembly game development
« Reply #30 on: May 16, 2017, 07:32:28 PM »
Alex,

Works fine here. Is the artillery when you press the space bar ?
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Siekmanski

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Re: my 100% Assembly game development
« Reply #31 on: May 16, 2017, 08:21:17 PM »
 :t

LordAdef

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Re: my 100% Assembly game development
« Reply #32 on: May 16, 2017, 09:03:22 PM »
Alex,

Works fine here. Is the artillery when you press the space bar ?

I mean something like tanks, that will shoot back. Using the same code as subs, but static on land.

Then I have those river patrols as the original game, although I'm far away from the original River Raid, I'm trying to stick to some of the original features.

I'll add constructions later on, something like bridges..

jj2007

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Re: my 100% Assembly game development
« Reply #33 on: May 16, 2017, 09:23:54 PM »
We are getting there... Now artillery.

Works fine, but I couldn't sink the ship :(

HSE

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Re: my 100% Assembly game development
« Reply #34 on: May 16, 2017, 11:23:57 PM »
Hi Alex!

Subs travel across terrain!!

anunitu

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Re: my 100% Assembly game development
« Reply #35 on: May 17, 2017, 12:27:53 AM »
I always loved that game,"River raid",was one of my favorites on the C64....

Also this game,"Raptor,call of the shadows"

LordAdef

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Re: my 100% Assembly game development
« Reply #36 on: May 17, 2017, 01:57:08 AM »
Quote
Works fine, but I couldn't sink the ship :(

Quote
Subs travel across terrain!!

These bastards, we must teach them everything!

LordAdef

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Re: my 100% Assembly game development
« Reply #37 on: May 17, 2017, 01:59:53 AM »
Quote
I always loved that game,"River raid",was one of my favorites on the C64....

Me too!