Recent Posts

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The Laboratory / Re: 1/x timings for FPU and SIMD code
« Last post by daydreamer on Today at 08:41:32 PM »
Why dont we compare against rcpps and divps, divpd?, should be more useful results i think
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Game Development / Re: Caballero's drawer
« Last post by Siekmanski on Today at 08:34:51 PM »
Hi Alfonso,

Nice stuff.
We discussed the flag routine, I'm still working on it. ( sorry for the delay )
It will all be done in 2D mode, so no fancy 3D stuff.
Hope to show it soon to you, first finishing my other project ( fast SIMD Matrix transposition building blocks )
Here's a pre release, I still have to finish the shadow and the XY movement code for the final result.
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The Soap Box / Re: Zen story...
« Last post by daydreamer on Today at 08:25:50 PM »
Hi rrr314159
I think montessori schools takes advantage of kids who already have math skills or whatever skill they are good at by let them concentrate on become good at their weakest skills
If you as kid find math is fun, like me, you do math just for fun, calculate for example how long time it takes to save money with certain allowance to buy first computer and lots of other things, and for some who see for example pens lying beside each other, for them 4 pens is a pattern, no need to count, so its easy A
And later with help of computer, trigo was necessary fun, to draw circles, but also to calculate xvector, yvector from speed in asteriods, moonlander etc, spinoff= high grade in trigo math
The best genius, a friend , told me of someone who just entered lots of numbers in data section and he managed to make a 3d tiefighter
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Game Development / Re: SWGPTG - 02 - Drawing Basic Shapes
« Last post by Siekmanski on Today at 08:02:31 PM »
Very interesting routine, thanks.  8)
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The Colosseum / Re: Russia World Cup - Funny Pics
« Last post by AW on Today at 07:57:58 PM »
Not bad  (Portugal-Morocco) :greensml:

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The Soap Box / Re: Zen story...
« Last post by GoneFishing on Today at 07:52:35 PM »
@rrr314159:

I always enjoy reading  your essays.
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Game Development / Re: SWGPTG - 02 - Drawing Basic Shapes
« Last post by caballero on Today at 07:28:38 PM »
More on basic shapes: circles. Fractal of Apolonio.

And more with Aldus haza. HIEEERBA.
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Game Development / Re: Have somebody implemented thick line algorithm?
« Last post by jj2007 on Today at 07:28:09 PM »
What's wrong with Gdi+ thick lines?
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Game Development / Re: Have somebody implemented thick line algorithm?
« Last post by Biterider on Today at 07:23:06 PM »
Hello HSE
ObjAsm32 has an object called Pixelmap that supports subpixel drawing.   :idea:
The width of a line can be easily achieved by painting adjacent pixels using Besenham, WU, or other similar algos.
I have slightly modified the demo application to draw wider lines (vertical line with 3 px and inner circle with 2 px)
I attach the new exe.  ;)

Biterider
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Game Development / Re: Caballero's drawer
« Last post by caballero on Today at 07:19:17 PM »
Two 3d shapes, a cube and a sphere. You can leave from the planet clicking on it and pressing ESC.

A very talented techno spanish group. Aldus haza. I didn't know they were spanish till now. I liked them since ever :t
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