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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by AW on Today at 01:02:40 AM »
@Hutch,
Well spotted (it helps being a photographer also).  :bgrin:

@Timo,
Yeah, I have included Unicode version 8,9 and 10 characters which are not recognized in Windows 8.1  :(

@mabdelouahab
It is a bit demanding in hardware, I have the same problem if testing from a virtual machine.
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by mabdelouahab on October 20, 2018, 11:29:35 PM »
 :(
Quote
Direct3D Initialization failed
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by TimoVJL on October 20, 2018, 10:25:18 PM »
Windows 8.1
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by hutch-- on October 20, 2018, 10:08:55 PM »
The animation looks good, if you really want to nitpick, the rotating block has its horizon line the wrong way around when it is at the front of the center block. Nice work  :t
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Game Development / Re: Caballero's drawer
« Last post by AlphonseG on October 20, 2018, 10:08:33 PM »
Is Win98 the oldest Windows version it can run on btw?
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by AW on October 20, 2018, 08:06:42 PM »
Hutch,
The .exe is there as well, dx11_64ColorEmodjis.exe  :biggrin:
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Game Development / Re: 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by hutch-- on October 20, 2018, 08:00:33 PM »
Jose,

Will you build the EXE as well, I don't have that DX library.
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Game Development / 64-bit DirectX 11 - Part 4 - Color Fonts
« Last post by AW on October 20, 2018, 07:36:49 PM »
Color Fonts are appearing everywhere but knowledge about them is not widespread. One way of rendering them is using Direct2D. Since I had previously done some work on Direct2D I made some changes to the posted sample.



You will need Windows 10 (I think Windows 8.1 is enough but did not confirm) and full support for DirectX 11 in your system, including the DX11 SDK because all the LIBs are there.

Lots of color unicode color characters.

Note:
dxMain is saved as UTF-8, make sure your editor can retrieve it.
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Easy Code IDE 32/64-bit / Re: Bugz EC64 bit
« Last post by K_F on October 20, 2018, 05:06:31 AM »
Thanks Ramon.

You're the man  :t
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Easy Code IDE 32/64-bit / Re: Bugz EC64 bit
« Last post by rsala on October 20, 2018, 04:39:22 AM »
Van,

The bug you reported has been found and fixed for next versions of EC v2.

Thanks for your help!  :t
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