Ron Thomas had very interesting fractal code+ something called rosler attractor
much of the code was 16bit, but he had a rosler pseudo3d 32bit windows code, based entirely with 64k pixels spinning around rendered with windows gdi, I saw Homer had much dx3d coding in the other forum, he had one interesting particle demo
it would be cool to make a particledemo where you can zoom,rotate the whole rosler, with small cloudparticles instead of pixel and fullfledged real 3d DirectX or opengl instead of pseudo3d,because I Think a modern computers gfx card easily can handle 64k quads that is used as particles
for those who do not know a rosler attractor looks and simulates kinda a tornado/hurricane
I dont have the time and I am not as skilled with d3d and opengl as others
I am more of oldschool coding guy
maybe siekmanski can produce that kinda code
heres a link to where you can find his stuff
http://www.ronthomas.plus.com/Downloads.html