ANyone know how to determine if a point, line and triangle is collide with a triangle?
You can find an example in the directx SDK from march 2008 called "Pick example"
Or just calculate if the XYZ values of all three vectors from both faces are within eachothers area.
Search for collision detection.
Thanks, i need that to simulating the light and the particle engine. I want to write back to the uv texture