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Projects => Game Development => Topic started by: aw27 on June 07, 2018, 04:53:52 PM

Title: 64-bit DirectX 11 - Part 2 - Planets - Earth and Moon
Post by: aw27 on June 07, 2018, 04:53:52 PM
This is an exercise on using 2 different textures.
I know that there is a seam on the planets that should not be there. This happens because I am using an algorithm and not a modelling software (I will use it sometime in the future).
Title: Re: 64-bit DirectX 11 - Part 2 - Planets - Earth and Moon
Post by: Siekmanski on June 07, 2018, 08:21:26 PM
Noticed that the moon is elongating when reaching the window borders.
Title: Re: 64-bit DirectX 11 - Part 2 - Planets - Earth and Moon
Post by: zedd151 on June 07, 2018, 08:24:57 PM
Quote from: Siekmanski on June 07, 2018, 08:21:26 PM
Noticed that the moon is elongating when reaching the window borders.

Dark matter pulling it out of its original trajectory.    :greensml:

I'm  sure he'll fix it up in due time. 
Title: Re: 64-bit DirectX 11 - Part 2 - Planets - Earth and Moon
Post by: Siekmanski on June 07, 2018, 08:42:30 PM
Or it is gravitational force from Planet X entering Earth's orbit .  :t
Title: Re: 64-bit DirectX 11 - Part 2 - Planets - Earth and Moon
Post by: aw27 on June 07, 2018, 09:20:30 PM
Damn, I need to recalculate the gravitational forces  :icon_eek:
Will talk to NASA about that.
Title: Re: 64-bit DirectX 11 - Part 2 - Planets - Earth and Moon
Post by: felipe on June 08, 2018, 01:37:29 AM
 :greenclp: Great to see this, thanks!  :icon14: