I just realized that the the first, old name of the first public version of directx wasn't directx but "The Game Sdk"...Isn't that funny? :idea:
Windows 95. Before "The Game SDK" there was WinG for Windows 3.x :shudder:
Right, i read that WinG was actually a good stuff but lacked from a few things like full screen rendering... :idea:
Quote from: felipe on October 28, 2018, 01:49:57 PM
I just realized that the the first, old name of the first public version of directx wasn't directx but "The Game Sdk"...Isn't that funny? :idea:
Ms bought it from a small company and renamed it,so it says in my DirectX game programming book,lucky for us otherwise we should be stuck with dos visa game programming and 32bit protected mode extension
Interesting daydreamer, i think is probably true. Microsoft did buy DOS too before to a small "company". But, was DOS a plagiarism from CP/M? Tim Paterson always said it wasn't... :idea:
http://craig.theeislers.com/2006/02/20/directx-then-and-now-part-1/ (http://craig.theeislers.com/2006/02/20/directx-then-and-now-part-1/)
https://archive.fo/M0DcR (https://archive.fo/M0DcR)
(http://theeislers.com/CraigsMusings/wp-content/uploads/2006/02/DSC_1236_new.jpg)
Featuring DirectDraw, DirectSound, DirectPlay... what, no DirectShow? ;)
Hi,
Quote from: felipe on October 29, 2018, 12:50:32 PM
But, was DOS a plagiarism from CP/M? Tim Paterson always said it wasn't...
Well, it was original 8088 code, so no. But it did copy the numbers
used to call the functions to ease program porting. So it copied
parts of the calling conventions and functionality of CP/M, but the
actual code implementing that was new and somewhat different.
So CP/M programs could not run unchanged. And the file system
changed as well. And some functionality was added or changed
as well.
Cheers,
Steve N.