Projects > Game Development
Puzzle game
caballero:
A tiny puzzle from some years ago. Made 100% asm+gdi, no external libs.
Menu:
- New. New game
- Reinit. Reinit the game if you are lost.
- Load a bitmap. You may load any bitmap to solve the puzzle for it.
- Level of difficulty (bmp divided in how many tiles).
- Exit
Ayuda (Help):
- Ayuda: Help. This open a window with the original bitmap to serve as a guide.
- Acerca de: About. This open a child window with a nice about dialog.
To shuffle the slide puzzle I use brute force (manually), but there are some algos to do so, like the Fisher-Yates, but not every shuffle may be a solvable puzzle. When I have time I'll try to use some algo to shuffle it.
zedd151:
Cute game. Kinda like my 4x4 game, but with pictures and only 2x2.
Should expand it to 4x4. For the unsolvability issue, I start with a solved puzzle and scramble it using only valid "moves" I do many iterations of scrambling for a better mix. Then you could even make it larger 5x5, 6x6, etc. without worrying about unsolvable puzzles.
Very nice about box. That is the crowning jewel of this example. :cool:
caballero:
You may increase the number of tiles of the puzzle by selecting the "Menu/Level/1,2,3,4,5,6,7,8". It has 8 leves, 2x2 is only the first level. :thumbsup:
You also may use your own bitmap using "Menu/Load Bitmap"
zedd151:
Oh, cool. I just gave it a brief look at. I'll give it a better look when I'm at my computer
zedd151:
Okay, it is cool. I really like the about box especially. Usually they are fairly plain.
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