for NoCforMe:
In the Masm64 directory,
In tEditor (64) bit, on the menu bar is "Code"
There is a menu item "Full Edit" that creates an editor(64 bit) with the usual functions found in most editors - using a script for the scripting engine. Clicking on "Full Edit" invokes the scripting engine to process "fulledit.qse" (found in scripts folder)
Make a folder somewhere and put a name on it. Then when the script engine asks for a folder direct it to that folder.
Then choose a project name (don't use spaces in the name - hutch says that will be fixed later)
It will create everything for the project, then assemble,links it (assuming no spaces).
Even if it doesnt assemble it, due to spaces in the name it still creates the project.
The batch file has an error in that there aren't quotes around the project name in the batch file so will have to be added manually. Or simply use any editor and look at the script(*.qse) to see how the code, data and resources are handled.
In Help, there is qeditor help. In there is 'Scripting' that explains how to use the scripting engine in qeditor to write scripts for the scripting engine. I am unsure if tEditor uses the same script engine though, as qeditor. You can ask hutch about that.
"Full Edit 64 bit editor" project attached. NOT my editor, but an example from the Masm64 SDK.
I
removed attachment as it has served its intended purpose. If you would like to see it, follow the directions above re:
"Full Edit" .