Author Topic: Multilingual GUI  (Read 586 times)

HSE

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Re: Multilingual GUI
« Reply #30 on: November 21, 2022, 10:18:48 PM »
Hi Biterider!

The idea is to move that to .ini file:
Code: [Select]
InfoFileName=%OBJASM_PATH%\Code\OA_Info.stm
HSE
Equations in Assembly: SmplMath

Biterider

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Re: Multilingual GUI
« Reply #31 on: November 22, 2022, 07:06:34 AM »
Hi HSE
I implemented that change und pushed an update to GitHub.


Biterider

HSE

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Re: Multilingual GUI
« Reply #32 on: November 22, 2022, 07:39:11 AM »
Hi Biterider

I implemented that change und pushed an update to GitHub.

 :thumbsup: Fantastic. .stm is in expected location.

Your building just close without show nothing  :biggrin:

My building with june/22 version (hardcoded path) have "find object" functional after erase GitHub .stm, but don't show any xtree  :rolleyes:

HSE
Equations in Assembly: SmplMath

Biterider

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Re: Multilingual GUI
« Reply #33 on: November 22, 2022, 06:56:02 PM »
Hi HSE
You're right. I started seeing an error when compiling for 32 bits.
If you agree, I'll clean up this topic to the original subject.

We can start a new one for the ObjExplorer problems.

Biteider

HSE

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Re: Multilingual GUI
« Reply #34 on: November 22, 2022, 09:49:56 PM »
Hi Biterider!

I'll clean up this topic to the original subject.

Perfect. Yesterday I found already there is an Object Explorer topic  :biggrin:

HSE
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HSE

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Re: Multilingual GUI
« Reply #35 on: Today at 04:01:07 AM »
Hi Biterider!

Apparently the problem of your ObjExplorer building is that initial size is to big. Then finally don't show the tree  :biggrin:

To build ObjExplorer requiere to rebuild ObjMem64.lib. And was a little trouble because happen that UASM64 2.56 fail to manage some big constants, then must be build with 2.55, and make lib manually (not sure where is the problem with lib)

A suggestion is to make global the size selected in active window, and to store that in ".ini" file.

You can erase all this when you want  :thumbsup:

Regards, HSE.
Equations in Assembly: SmplMath