Author Topic: OpenGL include file is not as complete as before  (Read 4249 times)

Farabi

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OpenGL include file is not as complete as before
« on: January 03, 2013, 04:21:00 PM »
Why openGL include file is not as complete as before, is it intentionaly or not. Is MASM going to make OpenGL obsolete?
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qWord

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Re: OpenGL include file is not as complete as before
« Reply #1 on: January 03, 2013, 09:49:39 PM »
Why openGL include file is not as complete as before, is it intentionaly or not. Is MASM going to make OpenGL obsolete?
can you point out the differences?
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Farabi

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Re: OpenGL include file is not as complete as before
« Reply #2 on: January 03, 2013, 09:51:08 PM »
Why openGL include file is not as complete as before, is it intentionaly or not. Is MASM going to make OpenGL obsolete?
can you point out the differences?

There is no GLU.inc, and on OpenGL.inc there is no glOrtho
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.

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qWord

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Re: OpenGL include file is not as complete as before
« Reply #3 on: January 03, 2013, 10:00:55 PM »
There is no GLU.inc, and on OpenGL.inc there is no glOrtho
absolute right, but these files are also not available for MASM32 version 10r.
However, there are the files opengl32.inc and glu32.inc, which also contains the prototype of glOrtho  :t
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Farabi

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Re: OpenGL include file is not as complete as before
« Reply #4 on: January 03, 2013, 10:02:11 PM »
There is no GLU.inc, and on OpenGL.inc there is no glOrtho
absolute right, but these files are also not available for MASM32 version 10r.
However, there are the files opengl32.inc and glu32.inc, which also contains the prototype of glOrtho  :t

Oh okay I got it. So there only 32-bit paramter version of it.
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.

Contact me at Whatsapp: 6283818314165