Author Topic: [OpenGL]Real time Shadow  (Read 10060 times)

Farabi

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Re: [OpenGL]Real time Shadow
« Reply #15 on: June 12, 2012, 04:04:17 PM »


Hufff, after a long time strugling I found a way, anyway, a game company contacting me to join them. Great news. They saw all of this and willing want me to join them. Im a lucky guy.

Anyway, it is a pain in the ass handling with a weird bug on VGA drivers. There is a lot of tech that are not working. I think my tech here is the only tech they did not know so it was worked. If the newest driver make this things gone, I will always buy nVidia card.
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.

Contact me at Whatsapp: 6283818314165

Farabi

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Re: [OpenGL]Real time Shadow
« Reply #16 on: June 12, 2012, 04:35:57 PM »


Now I know how to made this kind of light. I'll try to make it realtime.
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.

Contact me at Whatsapp: 6283818314165

Farabi

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http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.

Contact me at Whatsapp: 6283818314165

P1

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Re: [OpenGL]Real time Shadow
« Reply #18 on: June 15, 2012, 09:18:44 AM »
It appears to me, that there is two sources of light in your demo.

So it is confusing to look at.

Regards,  P1   8)

Farabi

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Re: [OpenGL]Real time Shadow
« Reply #19 on: June 15, 2012, 09:30:01 AM »
It appears to me, that there is two sources of light in your demo.

So it is confusing to look at.

Regards,  P1   8)

Yes, the second demo had 2 source of lighting. I'll fix that. Thanks.
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.

Contact me at Whatsapp: 6283818314165

Farabi

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Re: [OpenGL]Real time Shadow
« Reply #20 on: July 06, 2012, 04:07:19 PM »
I wont gain any benefit keeping this on my own https://fgameengine.googlecode.com/files/fGESrc_J2012.zip

In fact, I had my job when I releasing the code.
Honestly, there is no cool function or math formula on it, the only thing make people interested on it is the lightmap technique that Im not telling to the others. And now the simple planar shadow.
Im working on the shadow volume right now, and after it done, there is no need to develop it further since it would be the last thing I should understand. Maybe I'll make a 3D software renderer to kill some time.
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.

Contact me at Whatsapp: 6283818314165