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DIB flicker problem

Started by kroz, May 30, 2012, 12:26:45 PM

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hfheatherfox07

Hello ,
Since this whole thread is based on the -sheep- dib tuts ,I will post my question here:

Does any body know how the sine function is meant to be used here???

include sinus.asm

Thank you ?
Your code and your skills will be assimilated. Your programming language is irrelevant.
We are the ASM Borg and you will become part of us. Compile and be assembled.

dedndave

it isn't   :P

he started with a "wavy" text program and simply forgot to comment out the INCLUDE
he will probably make use of it in the next few tutorials

hfheatherfox07

Thanks dedndave :)
You are right !
I found an example of what I think he used :)
This was missing a lot of stuff ....
No new tuts from this guy; last was in 2006....I think.

Your code and your skills will be assimilated. Your programming language is irrelevant.
We are the ASM Borg and you will become part of us. Compile and be assembled.

dedndave

it may be based on original code by Siekmanski
he has a few sine-wave text demos

kroz

@hfheatherfox:the idea is to modify the text-blitting function so t only blits a char, and then blitting individual chars from text array to the corresponding y-pos on the sine table. :)

Siekmanski

Here is a sinusscroller example using DirectDraw7.
Creative coders use backward thinking techniques as a strategy.

Siekmanski

Another one.
It's a html file encoder I made for a friend of mine.

Creative coders use backward thinking techniques as a strategy.

hfheatherfox07

#22
@Siekmanski
Thanks I have that from here :
http://www.masmforum.com/board/index.php?PHPSESSID=786dd40408172108b65a5a36b09c88c0&topic=16710.30

I understand the ASCII table value now lol

Your code and your skills will be assimilated. Your programming language is irrelevant.
We are the ASM Borg and you will become part of us. Compile and be assembled.

hfheatherfox07

Quote from: kroz on February 19, 2013, 08:06:10 PM
@hfheatherfox:the idea is to modify the text-blitting function so t only blits a char, and then blitting individual chars from text array to the corresponding y-pos on the sine table. :)

That makes sense, I realized that the Y position needs to correspond to the sine table .... I was not successful LOL

I will play with it some more....
Your code and your skills will be assimilated. Your programming language is irrelevant.
We are the ASM Borg and you will become part of us. Compile and be assembled.