Ryan,
Bogdan is right here, the old string instructions are generally slow but they also have the irritation of being locked into specific registers which may not fit into the rest of the code you need to write. The mechanics of doing string comparisons vary on what you are doing, for a normal search you load the start character in one register then compare it to a memory operand pointed to by BYTE PTR.
IF 0 ; ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Build this template with "CONSOLE ASSEMBLE AND LINK"
ENDIF ; ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
include \masm32\include\masm32rt.inc
.data?
value dd ?
.data
txt db "one two three four five six seven", 0
.code
start:
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call main
inkey
exit
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main proc
mov eax, "f" ; the start character to find
mov edx, OFFSET txt ; the address of the text to find it in
sub edx, 1
lbl0:
add edx, 1
cmp BYTE PTR [edx], 0 ; is it the zero terminator ?
je outa_here
cmp BYTE PTR [edx], al ; compare against the BYTE sized part of EAX
jne lbl0
; in a search algo you would branch here to compare the
; rest of the search word to the current text location
; then return to lbl0 if it does not match
outa_here:
ret
main endp
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end start