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uxtheme help - BeginBufferedPaint

Started by guga, June 25, 2012, 01:53:23 AM

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guga

Hi guys

is there an equivalence api (or user made function) to BeginBufferedPaint (uxtheme.dll in windows 7) that works on windowsXP ?

I need to build 2 functions existant in uxtheme for win 7 to winxp:
BeginBufferedPaint
EndBufferedPaint

Any ideas ?

Best Regards,
guga
Coding in Assembly requires a mix of:
80% of brain, passion, intuition, creativity
10% of programming skills
10% of alcoholic levels in your blood.

My Code Sites:
http://rosasm.freeforums.org
http://winasm.tripod.com

dedndave

it's probably a set wrapper of functions (BufferedPaintInit, BeginBufferedPaint, BeginBufferedPaint)
albeit a complex set
use CreateCompatibleDC and double-buffer the paint operation

guga

i found these 1 examples that seems to replace those functions

http://dome.rssing.com/chan-1366198/all_p6.html

Is that it ?
Coding in Assembly requires a mix of:
80% of brain, passion, intuition, creativity
10% of programming skills
10% of alcoholic levels in your blood.

My Code Sites:
http://rosasm.freeforums.org
http://winasm.tripod.com

guga

Here is the code i´m trying to port

the routines i´m trying to port are:

            mov eax D$BoundingRect.right | sub eax D$BoundingRect.left | mov D@pContentRect_rightDis eax
            and D@pContentRect_leftDis 0   
            mov eax D$BoundingRect.bottom | sub eax D$BoundingRect.top | mov D@pContentRect_bottomDis eax
            and D@pContentRect_topDis 0
            mov D$BP_PAINTPARAMS.cbSize Size_of_BP_PAINTPARAMS
            mov D$BP_PAINTPARAMS.dwFlags &BPPF_ERASE
            lea eax D@hdcDest
            call 'UxTheme.BeginBufferedPaint' D@hDC, D@pContentRect, 0, BP_PAINTPARAMS, eax



                call 'UxTheme.EndBufferedPaint' D@hBufferedPaint, 0


The full function i´m working is one called Progress_PaintThemedHighlight from uxtheme.dll for windows7 (This is exactly the same function inside uxtheme.dll converted to rosasm syntax)

How to convert the above functions to work with XP ?


; SIZE structure
[PtThemeHl:
PtThemeHl.x: D$ 0
PtThemeHl.y: D$ 0]

[BP_PAINTPARAMS:
BP_PAINTPARAMS.cbSize: D$ len
BP_PAINTPARAMS.dwFlags: D$ 0
BP_PAINTPARAMS.prcExclude: D$ 0
BP_PAINTPARAMS.pBlendFunction: D$ 0]

[Size_of_BP_PAINTPARAMS 16]

[BLENDFUNCTION:
BLENDFUNCTION.BlendOp: B$ 0
BLENDFUNCTION.BlendFlags: B$ 0
BLENDFUNCTION.SourceConstantAlpha: B$ 0
BLENDFUNCTION.AlphaFormat: B$ 0]

[Size_of_BLENDFUNCTION 4]

Proc Progress_PaintThemedHighlight:
    Arguments @hMem, @hDC, @pRect
    Local @hdcDest, @ResultValue, @iPartId, @RcLeft, @RcTop, @RcRight, @RcBottom, @BarSize, @hBufferedPaint, @heightDest, @widthSrc, @heightSrc
    Structure @pContentRect 16, @pContentRect_leftDis 0, @pContentRect_topDis 4, @pContentRect_rightDis 8, @pContentRect_bottomDis 12
    Uses ebx, esi, edi, ecx, edx


    mov edi D@pRect
    move D@RcLeft D$edi+RECT.LeftDis
    move D@RcTop D$edi+RECT.topDis
    move D@RcRight D$edi+RECT.rightDis
    move D@RcBottom D$edi+RECT.bottomDis
    mov D@hdcDest 0
    mov D$BLENDFUNCTION 0
    call ZeroMemory PtThemeHl, Size_Of_POINT
    call ZeroMemory BoundingRect, Size_Of_RECT
    call ZeroMemory BP_PAINTPARAMS, Size_of_BP_PAINTPARAMS


    mov esi D@hMem
    mov eax D$esi+PRO_DATA2.dwStyleDis
    and eax &PBS_VERTICAL
    mov ebx eax
    or ebx 16
    xor ecx ecx
    shr ebx 1
    test eax eax
    setne cl
    mov B@ResultValue 0
    lea ecx D$ecx+ecx+7
    mov D@iPartId ecx
    If eax = 0
        mov eax D@RcBottom | sub eax D@RcTop
    Else
        mov eax D@RcRight | sub eax D@RcLeft
    End_If

    mov D@BarSize eax

    call 'UxTheme.GetThemePartSize' D$esi+PRO_DATA2._hThemeDis, D@hDC, ebx, 0, D@pRect, &TS_TRUE, PtThemeHl
    ...If eax =>s 0

        call 'USER32.CopyRect' BoundingRect, D@pRect
        .Test_If B$esi+PRO_DATA2.dwStyleDis &PBS_VERTICAL
            mov eax D$PtThemeHl.y
            mov ecx D$BoundingRect.bottom
            add D@BarSize eax
            sub ecx eax
            sub eax D$esi+56
            mov D$BoundingRect.top ecx
            call 'USER32.OffsetRect' BoundingRect, 0, eax
            mov eax D$BoundingRect.bottom
            If eax >s D@RcTop
                call 'UxTheme.DrawThemeBackground' D$esi+PRO_DATA2._hThemeDis, D@hDC, ebx, 0, BoundingRect, D@pRect
                mov B@ResultValue 01
            End_If
        .Test_Else
            mov eax D$PtThemeHl.x
            mov ecx D$BoundingRect.left
            add D@BarSize eax
            add ecx eax
            mov D$BoundingRect.right ecx
            mov ecx D$esi+56
            sub ecx eax
            call 'USER32.OffsetRect' BoundingRect, ecx, 0
            mov eax D$BoundingRect.left
            If eax <s D@RcRight
                call 'UxTheme.DrawThemeBackground' D$esi+PRO_DATA2._hThemeDis, D@hDC, ebx, 0, BoundingRect, D@pRect
                mov B@ResultValue 01
            End_If
           
        .Test_End

    ...End_If

    mov eax D@BarSize
    ...If eax <s 0

        call 'UxTheme.GetThemePartSize' D$esi+PRO_DATA2._hThemeDis, D@hDC, D@iPartId, 0, D@pRect, &TS_TRUE, PtThemeHl
   
        ..If eax =>s 0

            call ZeroMemory BoundingRect, Size_Of_RECT
            call 'USER32.CopyRect' BoundingRect, D@pRect
   
            .Test_If B$esi+PRO_DATA2.dwStyleDis &PBS_VERTICAL

                mov D@hBufferedPaint 2
                lea eax D@hBufferedPaint
                call 'UxTheme.GetThemeEnumValue' D$esi+PRO_DATA2._hThemeDis, D@iPartId, 0, &TMT_VALIGN, eax
                If D@hBufferedPaint = 0
                    mov eax D$PtThemeHl.y
                    mov ecx D$BoundingRect.top | add ecx eax
                    mov D$BoundingRect.bottom ecx
                Else_If D@hBufferedPaint = 1
                    mov eax D$BoundingRect.bottom | sub eax D$BoundingRect.top
                    mov ecx D$PtThemeHl.y
                    sub eax ecx
                    cdq
                    sub eax edx
                    sar eax 1
                    add D$BoundingRect.top eax
                    mov eax D$BoundingRect.top
                    add eax ecx
                    mov D$BoundingRect.bottom eax
                Else
                    mov eax D$BoundingRect.bottom | sub eax D$PtThemeHl.y
                    mov D$BoundingRect.top eax
                End_if

            .Test_Else

                mov D@hBufferedPaint 0
                lea eax D@hBufferedPaint
                call 'UxTheme.GetThemeEnumValue' D$esi+PRO_DATA2._hThemeDis, D@iPartId, 0, &TMT_HALIGN, eax
                If D@hBufferedPaint = 0
                    mov eax D$PtThemeHl.x
                    mov ecx D$BoundingRect.left
                    add ecx eax
                    mov D$BoundingRect.right ecx
                Else_If D@hBufferedPaint = 1
                    mov eax D$BoundingRect.right
                    sub eax D$BoundingRect.left
                    mov ecx D$PtThemeHl.x
                    sub eax ecx
                    cdq
                    sub eax edx
                    sar eax 1
                    add D$BoundingRect.left eax
                    mov eax D$BoundingRect.left
                    add eax ecx
                    mov D$BoundingRect.right eax
                Else
                    mov eax D$BoundingRect.right
                    sub eax D$PtThemeHl.x
                    mov D$BoundingRect.left eax
                End_If

            .Test_End
   
            mov edi 01FF
            call 'KERNEL32.MulDiv' D$esi+56, 01FF, D@BarSize
            mov ebx eax
            If ebx >s 255
                sub edi ebx
                mov ebx edi
            End_If

            mov eax D$BoundingRect.right | sub eax D$BoundingRect.left | mov D@pContentRect_rightDis eax
            and D@pContentRect_leftDis 0   
            mov eax D$BoundingRect.bottom | sub eax D$BoundingRect.top | mov D@pContentRect_bottomDis eax
            and D@pContentRect_topDis 0
            mov D$BP_PAINTPARAMS.cbSize Size_of_BP_PAINTPARAMS
            mov D$BP_PAINTPARAMS.dwFlags &BPPF_ERASE
            lea eax D@hdcDest
            ;call 'UxTheme.BeginBufferedPaint' D@hDC, D@pContentRect, 0, BP_PAINTPARAMS, eax
            mov D@hBufferedPaint eax
            .If eax <> 0
                lea eax D@pContentRect
                call 'UxTheme.DrawThemeBackground' D$esi+PRO_DATA2._hThemeDis, D@hdcDest, D@iPartId, 0, eax, 0
                If eax =>s 0
                    mov B$BLENDFUNCTION.BlendOp &AC_SRC_OVER
                    mov B$BLENDFUNCTION.BlendFlags 0
                    mov B$BLENDFUNCTION.SourceConstantAlpha bl
                    mov B$BLENDFUNCTION.AlphaFormat &AC_SRC_ALPHA
                    mov eax D@pContentRect_bottomDis | sub eax D@pContentRect_topDis | mov D@heightSrc eax
                    mov eax D@pContentRect_rightDis | sub eax D@pContentRect_leftDis | mov D@widthSrc eax
                    mov eax D$BoundingRect.bottom | sub eax D$BoundingRect.top | mov D@heightDest eax
                    mov eax D$BoundingRect.right | sub eax D$BoundingRect.left
                    call 'GDI32.GdiAlphaBlend' D@hDC, D$BoundingRect.left, D$BoundingRect.top, eax, D@heightDest,
                                               D@hdcDest, D@pContentRect_leftDis, D@pContentRect_topDis,
                                               D@widthSrc, D@heightSrc, D$BLENDFUNCTION

                End_If
                mov B@ResultValue 01
                ;call 'UxTheme.EndBufferedPaint' D@hBufferedPaint, 0
            .End_If
        ..End_If
    ...End_If

    mov al B@ResultValue

EndP
Coding in Assembly requires a mix of:
80% of brain, passion, intuition, creativity
10% of programming skills
10% of alcoholic levels in your blood.

My Code Sites:
http://rosasm.freeforums.org
http://winasm.tripod.com

guga

Ok...i guess i built the necessary functions that works for WinXp and below ..Can someone see if it is ok ?


;;
    BeginBufferedPaintXP V 1.0

    Begins a buffered paint operation.
    This function was designed to work in WinXp and below, on a similar way as BeginBufferedPaint existent in uxtheme.dll used in Windows Vista and above.

    Arguments:
        hDCWin (in) - The handle of the target DC on which the buffer will be painted.
        pRect (in) - A pointer to a RECT structure that specifies the area of the target DC in which to paint.
        phdcMem (out) - A pointer to the new device context created.
        pBmp (out) - A pointer to the newly created DIB
        phbmPrev (out) - Pointer to a handle of the selected bitmap (DIB).

    Return Values:
        If the function suceeds it returns a handle to the buffered paint context. (hdcMem)
        If the function fails, it returns &FALSE

    Remarks:
        If this function suceeds, it creates the values for phdcMem, pBmp, phbmPrev
        You must End this function using EndBufferedPaint

    Author:
        Gustavo Trigueiros (a.k.a: Beyond2000! or guga)
        25/06/2.012
;;

Proc BeginBufferedPaintXP:
    Arguments @hDCWin, @pRect, @phdcMem, @pBmp, @phbmPrev
    Local @RgbQuad
    Structure @BITMAPINFO 44, @BITMAPINFO.bmiHeader.biSizeDis 0, @BITMAPINFO.bmiHeader.biWidthDis 4, @BITMAPINFO.bmiHeader.biHeightDis 8, @BITMAPINFO.bmiHeader.biPlanesDis 12,
                              @BITMAPINFO.bmiHeader.biBitCountDis 14, @BITMAPINFO.bmiHeader.biCompressionDis 16, @BITMAPINFO.bmiHeader.biSizeImageDis 20,
                              @BITMAPINFO.bmiHeader.biXPelsPerMeterDis 24, @BITMAPINFO.bmiHeader.biYPelsPerMeterDis 28, @BITMAPINFO.bmiHeader.biClrUsedDis 32,
                              @BITMAPINFO.bmiHeader.biClrImportantDis 36, @BITMAPINFO.bmiColors.rgbBlueDis 40, @BITMAPINFO.bmiColors.rgbGreenDis 41,
                              @BITMAPINFO.bmiColors.rgbRedDis 42, @BITMAPINFO.bmiColors.rgbReservedDis 43

    Uses edi, ecx, ebx

    xor eax eax
    On D@phdcMem = 0, ExitP
    On D@pBmp = 0, ExitP
    On D@phbmPrev = 0, ExitP

    mov ecx D@phdcMem | mov D$ecx 0
    mov ecx D@pBmp | mov D$ecx 0
    mov ecx D@phbmPrev | mov D$ecx 0

    call 'GDI32.CreateCompatibleDC' D@hDCWin
    On eax = 0, ExitP
    mov edi D@phdcMem
    mov D$edi eax

    call ZeroMemory D@BITMAPINFO, 44
    mov D@RgbQuad 0
    mov ecx D@pRect
    mov ebx D$ecx+RECT.rightDis ; cx
    mov esi D$ecx+RECT.bottomDis ; cy
    mov D@BITMAPINFO.bmiHeader.biSizeDis 44
    mov D@BITMAPINFO.bmiHeader.biWidthDis ebx
    mov D@BITMAPINFO.bmiHeader.biHeightDis esi
    mov W@BITMAPINFO.bmiHeader.biPlanesDis 1
    mov D@BITMAPINFO.bmiHeader.biCompressionDis &BI_RGB

    lea eax D@RgbQuad
    call 'GDI32.CreateDIBSection' D@hDCWin, D@BITMAPINFO, &DIB_RGB_COLORS, eax, &NULL, 0
    .If eax = &NULL
        call 'GDI32.DeleteDC' D@phdcMem
        xor eax eax
    .Else
        mov edi D@pBmp
        mov D$edi eax
        ; SelectBitmap
        call 'GDI32.SelectObject' D@phdcMem, D@pBmp
        If eax = &NULL
            call 'GDI32.DeleteObject' D@pBmp
            call 'GDI32.DeleteDC' D@phdcMem
            xor eax eax
        Else
            mov edi D@phbmPrev
            mov D$edi eax
            mov eax D@phdcMem
        End_If
    .End_If

EndP



;;
    EndBufferedPaintXP V 1.0

    Completes a buffered paint operation and frees the associated buffered paint handle.
    This function was designed to work in WinXp and below, on a similar way as EndBufferedPaint existent in uxtheme.dll used in Windows Vista and above.

    Arguments:
        phdcMem (in) - A pointer to the new device context created with BeginBufferedPaintXP
        pBmp (in) - A pointer to the newly created DIB using BeginBufferedPaintXP
        phbmPrev (in) - Pointer to a handle of the selected bitmap (DIB) using BeginBufferedPaintXP.

    Return Values:
        If the function suceeds it returns &TRUE
        If the function fails, it returns &FALSE

    Remarks:
        The arguments must be previously created with BeginBufferedPaintXP.

    Author:
        Gustavo Trigueiros (a.k.a: Beyond2000! or guga)
        25/06/2.012
;;

Proc EndBufferedPaintXP:
    Arguments @hdcMem, @hBMP, @hbmPrev

    xor eax eax
    On D@hdcMem = 0, ExitP

    If_and D@hBMP <> 0, D@hbmPrev = 0
        call 'GDI32.DeleteObject' D@hBMP
        call 'GDI32.DeleteDC' D@hdcMem
        xor eax eax
    Else_If_and D@hBMP = 0, D@hbmPrev <> 0
        call 'GDI32.DeleteDC' D@hdcMem
        xor eax eax
    Else_If_and D@hBMP <> 0, D@hbmPrev <> 0
        call 'GDI32.SelectObject' D@hdcMem, D@hbmPrev
        call 'GDI32.DeleteObject' D@hBMP
        call 'GDI32.DeleteDC' D@hdcMem
        mov eax &TRUE
    End_If

EndP


Usage example is the code on the previous post:

__________________________________________________________________________________________________

; SIZE structure
[PtThemeHl:
PtThemeHl.x: D$ 0
PtThemeHl.y: D$ 0]

[BP_PAINTPARAMS:
BP_PAINTPARAMS.cbSize: D$ len
BP_PAINTPARAMS.dwFlags: D$ 0
BP_PAINTPARAMS.prcExclude: D$ 0
BP_PAINTPARAMS.pBlendFunction: D$ 0]

[Size_of_BP_PAINTPARAMS 16]

[BLENDFUNCTION:
BLENDFUNCTION.BlendOp: B$ 0
BLENDFUNCTION.BlendFlags: B$ 0
BLENDFUNCTION.SourceConstantAlpha: B$ 0
BLENDFUNCTION.AlphaFormat: B$ 0]

[Size_of_BLENDFUNCTION 4]

Proc Progress_PaintThemedHighlight:
    Arguments @hMem, @hDC, @pRect
    Local @hdcDest, @ResultValue, @iPartId, @RcLeft, @RcTop, @RcRight, @RcBottom, @BarSize, @hBufferedPaint, @heightDest, @widthSrc, @heightSrc, @hBmp, @bmPrev
    Structure @pContentRect 16, @pContentRect_leftDis 0, @pContentRect_topDis 4, @pContentRect_rightDis 8, @pContentRect_bottomDis 12
    Uses ebx, esi, edi, ecx, edx


    mov edi D@pRect
    move D@RcLeft D$edi+RECT.LeftDis
    move D@RcTop D$edi+RECT.topDis
    move D@RcRight D$edi+RECT.rightDis
    move D@RcBottom D$edi+RECT.bottomDis
    mov D@hdcDest 0
    mov D@hBmp 0
    mov D@bmPrev 0
    mov D$BLENDFUNCTION 0
    call ZeroMemory PtThemeHl, Size_Of_POINT
    call ZeroMemory BoundingRect, Size_Of_RECT
    call ZeroMemory BP_PAINTPARAMS, Size_of_BP_PAINTPARAMS


    mov esi D@hMem
    mov eax D$esi+PRO_DATA2.dwStyleDis
    and eax &PBS_VERTICAL
    mov ebx eax
    or ebx 16
    xor ecx ecx
    shr ebx 1
    test eax eax
    setne cl
    mov B@ResultValue 0
    lea ecx D$ecx+ecx+7
    mov D@iPartId ecx
    If eax = 0
        mov eax D@RcBottom | sub eax D@RcTop
    Else
        mov eax D@RcRight | sub eax D@RcLeft
    End_If

    mov D@BarSize eax

    call 'UxTheme.GetThemePartSize' D$esi+PRO_DATA2._hThemeDis, D@hDC, ebx, 0, D@pRect, &TS_TRUE, PtThemeHl
    ...If eax =>s 0

        call 'USER32.CopyRect' BoundingRect, D@pRect
        .Test_If B$esi+PRO_DATA2.dwStyleDis &PBS_VERTICAL
            mov eax D$PtThemeHl.y
            mov ecx D$BoundingRect.bottom
            add D@BarSize eax
            sub ecx eax
            sub eax D$esi+56
            mov D$BoundingRect.top ecx
            call 'USER32.OffsetRect' BoundingRect, 0, eax
            mov eax D$BoundingRect.bottom
            If eax >s D@RcTop
                call 'UxTheme.DrawThemeBackground' D$esi+PRO_DATA2._hThemeDis, D@hDC, ebx, 0, BoundingRect, D@pRect
                mov B@ResultValue 01
            End_If
        .Test_Else
            mov eax D$PtThemeHl.x
            mov ecx D$BoundingRect.left
            add D@BarSize eax
            add ecx eax
            mov D$BoundingRect.right ecx
            mov ecx D$esi+56
            sub ecx eax
            call 'USER32.OffsetRect' BoundingRect, ecx, 0
            mov eax D$BoundingRect.left
            If eax <s D@RcRight
                call 'UxTheme.DrawThemeBackground' D$esi+PRO_DATA2._hThemeDis, D@hDC, ebx, 0, BoundingRect, D@pRect
                mov B@ResultValue 01
            End_If
           
        .Test_End

    ...End_If

    mov eax D@BarSize
    ...If eax <s 0

        call 'UxTheme.GetThemePartSize' D$esi+PRO_DATA2._hThemeDis, D@hDC, D@iPartId, 0, D@pRect, &TS_TRUE, PtThemeHl
   
        ..If eax =>s 0

            call ZeroMemory BoundingRect, Size_Of_RECT
            call 'USER32.CopyRect' BoundingRect, D@pRect
   
            .Test_If B$esi+PRO_DATA2.dwStyleDis &PBS_VERTICAL

                mov D@hBufferedPaint 2
                lea eax D@hBufferedPaint
                call 'UxTheme.GetThemeEnumValue' D$esi+PRO_DATA2._hThemeDis, D@iPartId, 0, &TMT_VALIGN, eax
                If D@hBufferedPaint = 0
                    mov eax D$PtThemeHl.y
                    mov ecx D$BoundingRect.top | add ecx eax
                    mov D$BoundingRect.bottom ecx
                Else_If D@hBufferedPaint = 1
                    mov eax D$BoundingRect.bottom | sub eax D$BoundingRect.top
                    mov ecx D$PtThemeHl.y
                    sub eax ecx
                    cdq
                    sub eax edx
                    sar eax 1
                    add D$BoundingRect.top eax
                    mov eax D$BoundingRect.top
                    add eax ecx
                    mov D$BoundingRect.bottom eax
                Else
                    mov eax D$BoundingRect.bottom | sub eax D$PtThemeHl.y
                    mov D$BoundingRect.top eax
                End_if

            .Test_Else

                mov D@hBufferedPaint 0
                lea eax D@hBufferedPaint
                call 'UxTheme.GetThemeEnumValue' D$esi+PRO_DATA2._hThemeDis, D@iPartId, 0, &TMT_HALIGN, eax
                If D@hBufferedPaint = 0
                    mov eax D$PtThemeHl.x
                    mov ecx D$BoundingRect.left
                    add ecx eax
                    mov D$BoundingRect.right ecx
                Else_If D@hBufferedPaint = 1
                    mov eax D$BoundingRect.right
                    sub eax D$BoundingRect.left
                    mov ecx D$PtThemeHl.x
                    sub eax ecx
                    cdq
                    sub eax edx
                    sar eax 1
                    add D$BoundingRect.left eax
                    mov eax D$BoundingRect.left
                    add eax ecx
                    mov D$BoundingRect.right eax
                Else
                    mov eax D$BoundingRect.right
                    sub eax D$PtThemeHl.x
                    mov D$BoundingRect.left eax
                End_If

            .Test_End
   
            mov edi 01FF
            call 'KERNEL32.MulDiv' D$esi+56, 01FF, D@BarSize
            mov ebx eax
            If ebx >s 255
                sub edi ebx
                mov ebx edi
            End_If

            mov eax D$BoundingRect.right | sub eax D$BoundingRect.left | mov D@pContentRect_rightDis eax
            and D@pContentRect_leftDis 0   
            mov eax D$BoundingRect.bottom | sub eax D$BoundingRect.top | mov D@pContentRect_bottomDis eax
            and D@pContentRect_topDis 0
            ;mov D$BP_PAINTPARAMS.cbSize Size_of_BP_PAINTPARAMS
            ;mov D$BP_PAINTPARAMS.dwFlags &BPPF_ERASE
            ;lea eax D@hdcDest
            ;call 'UxTheme.BeginBufferedPaint' D@hDC, D@pContentRect, 0, BP_PAINTPARAMS, eax
           
            lea eax D@hdcDest
            lea ecx D@hBmp
            lea edx D@bmPrev
            call BeginBufferedPaintXP D@hDC, D@pContentRect, eax, ecx, edx
            .If eax <> 0
                lea eax D@pContentRect
                call 'UxTheme.DrawThemeBackground' D$esi+PRO_DATA2._hThemeDis, D@hdcDest, D@iPartId, 0, eax, 0
                If eax =>s 0
                    mov B$BLENDFUNCTION.BlendOp &AC_SRC_OVER
                    mov B$BLENDFUNCTION.BlendFlags 0
                    mov B$BLENDFUNCTION.SourceConstantAlpha bl
                    mov B$BLENDFUNCTION.AlphaFormat &AC_SRC_ALPHA
                    mov eax D@pContentRect_bottomDis | sub eax D@pContentRect_topDis | mov D@heightSrc eax
                    mov eax D@pContentRect_rightDis | sub eax D@pContentRect_leftDis | mov D@widthSrc eax
                    mov eax D$BoundingRect.bottom | sub eax D$BoundingRect.top | mov D@heightDest eax
                    mov eax D$BoundingRect.right | sub eax D$BoundingRect.left
                    call 'GDI32.GdiAlphaBlend' D@hDC, D$BoundingRect.left, D$BoundingRect.top, eax, D@heightDest,
                                               D@hdcDest, D@pContentRect_leftDis, D@pContentRect_topDis,
                                               D@widthSrc, D@heightSrc, D$BLENDFUNCTION

                End_If
                mov B@ResultValue 01
                ;call 'UxTheme.EndBufferedPaint' D@hBufferedPaint, 0
            .End_If
            call EndBufferedPaintXP D@hdcDest, D@hBmp, D@bmPrev
        ..End_If
    ...End_If

    mov al B@ResultValue

EndP


Best Regards

guga
Coding in Assembly requires a mix of:
80% of brain, passion, intuition, creativity
10% of programming skills
10% of alcoholic levels in your blood.

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