The MASM Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
MASM32 Downloads
Home
Help
Search
Login
Register
The MASM Forum
»
General
»
The Soap Box
»
Lousy Performance of HTML5
« previous
next »
Print
Pages: [
1
]
Author
Topic: Lousy Performance of HTML5 (Read 3522 times)
Farabi
Member
Posts: 968
Neuroscience Fans
Lousy Performance of HTML5
«
on:
July 19, 2012, 01:21:19 PM »
http://labs.hyperandroid.com/hypnoamoeba-html5
Take a look at the performance it yield when rendering 3D animation. It was hundreds time slower than if you programmed it on Assembler. If you created it on assembler, for at least 3 milions of vertex, you will processed it on less than a second on a low end GPU like SiS Mirage. On nVidia GTS it will be rendered 60 times faster than what SiS Mirage did. But this Java version only took 7 FPS for a vertex less than 50 vertices. The performance was very very very bad.
On a GTS 450 nVidia card it only took 7 FPS. I bet if I run it on my laptop which used SiS it wont even render at all.
Logged
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.
Contact me at Whatsapp: 6283818314165
Farabi
Member
Posts: 968
Neuroscience Fans
Re: Lousy Performance of HTML5
«
Reply #1 on:
July 19, 2012, 04:50:58 PM »
Ah, finally I found an optimized version of HTML5 called cocos 2D. It is very fast and optimized :t
Logged
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.
Contact me at Whatsapp: 6283818314165
Print
Pages: [
1
]
« previous
next »
The MASM Forum
»
General
»
The Soap Box
»
Lousy Performance of HTML5