Author Topic: Adding to the MASM project  (Read 2314 times)

Ascended

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Adding to the MASM project
« on: March 17, 2016, 08:47:40 AM »
Hi Guys,

Well I hit the ground running yesterday and achieved quite a lot, after just dabbling with MASM32 around maybe ten years ago.

After just one day, I have managed to port over about 50% of the XInput library, which MASM32 doesn't seem to have yet.

Is there any 'process' on how you'd contribute to the MASM32 project? Or is it preferred to keep addon inc & libs separate?

Either way, I am loving this assembly gear  8)

Ascended

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Re: Adding to the MASM project
« Reply #1 on: April 03, 2018, 07:36:41 PM »
No rush.   :bgrin:

jj2007

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Re: Adding to the MASM project
« Reply #2 on: April 03, 2018, 08:22:26 PM »
Yeah, it seems your post got forgotten. There is a brand new game development subforum now, but I don't know if anybody plays XBox here.

For the non-gamers like myself: XInput is a Windows library for XBox.

For curiosity: How do you run Masm code on the XBox? Do they use the PE format?

Ascended

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Re: Adding to the MASM project
« Reply #3 on: April 03, 2018, 08:35:03 PM »
XInput isn't just limited to XBox. It is very much a Windows API.

I've been coding games that use a XBox compatible controllers under Windows for many years now.

Thanks for the heads up on the game dev subforum, will check that out :)