Author Topic: my 100% Assembly game development  (Read 2843 times)

felipe

  • Member
  • ***
  • Posts: 421
  • Asssssssembly language...said the snake.
Re: my 100% Assembly game development
« Reply #60 on: December 19, 2017, 01:26:20 PM »
Would you try it without the youtube + music playing and see if it holds?

I will do it and with the latest version.  :icon14: (btw i was listening music from youtube  :bgrin:).

What´s your screen resolution?

Less than 1200 x 900
Felipe.

LordAdef

  • Member
  • ***
  • Posts: 287
Re: my 100% Assembly game development
« Reply #61 on: December 19, 2017, 01:42:46 PM »
Hi Felipe,
Quote
Unless you want to use the CF it would be better to use INC edi (just a suggestion).   :icon14:

This is definitely a very controversial subject Felipe, and there are already loads of open debates about it (including Hutch vs Johen  ::))

Intel actually recommends ADD over INC for performance. Others disagree and my guess is "depends".
Hutch is in favour of ADD. JJ is in favour of INC. Wait and see..

That´s my main game loop, and I need performance. ADD, regardless of the debate, seems to be faster in more modern systems.
I made the choice for ADD following the performance suggestion made by the Intel manual (and Hutch).

I hope that clarifies my option and thank you for raising the subject.

You will surely find this subject here at our forum, with benchmarks, etc..

An interesting read:
http://www.masmforum.com/board/index.php?PHPSESSID=786dd40408172108b65a5a36b09c88c0&topic=4662.0



Quote
Btw if you don't want more suggestion from me i can shut up with no problem.  :greensml:
Don´t worry, I never mind constructive suggestions. That´s how we learn or double-check things! Just bare in mind that my code is not optimized yet, so you may bump into something I´m still going to change.
But There are already very optimized code in there. If you want, check "decomp.asm". It´s very fast and efficient. Although it´s my algo, credit must be given to our friends here, who helped me optimizing it.

Cheers Alex

felipe

  • Member
  • ***
  • Posts: 421
  • Asssssssembly language...said the snake.
Re: my 100% Assembly game development
« Reply #62 on: December 19, 2017, 01:56:10 PM »
I have tried the last version (without doing anything else with the pc) and didn't crashed.  :icon14:
Felipe.

LordAdef

  • Member
  • ***
  • Posts: 287
Re: my 100% Assembly game development
« Reply #63 on: December 19, 2017, 02:01:52 PM »
I have tried the last version (without doing anything else with the pc) and didn't crashed.  :icon14:
Great!!

LordAdef

  • Member
  • ***
  • Posts: 287
Re: my 100% Assembly game development
« Reply #64 on: December 19, 2017, 04:03:00 PM »
v8.15

I´ve corrected the missing element and my "drunk badguy" bug. It was an out of boundary array loop....

Now, everything can be shot dead. To be more fun, all collisions detection are on. It´s quite tough!


LordAdef

  • Member
  • ***
  • Posts: 287
Re: my 100% Assembly game development
« Reply #65 on: January 04, 2018, 05:58:21 AM »
Small update: v1.853

Gas Pump: fill tank
New assets: civilian cars, bridge
Bonus: reach the bonus point and earn an extra life
Small game logic tweaks, and small bug corrections

ps: Terrain collision detection off.

This time, exe (plus 3 lib files) only.