Author Topic: my 100% Assembly game development  (Read 4877 times)

Siekmanski

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Re: my 100% Assembly game development
« Reply #90 on: January 22, 2018, 06:44:58 AM »
It fails to run on my machine.

LordAdef

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Re: my 100% Assembly game development
« Reply #91 on: January 22, 2018, 06:46:38 AM »
Oh god... time to stop and clean the house.. Thanks Marinus, I wanted you to see the Gauge in action


edit to add: I think I got it... Would you guys try and see what happens? CONTROL_test2 (someone downloaded it but I changed it again)

daydreamer

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Re: my 100% Assembly game development
« Reply #92 on: January 22, 2018, 08:46:10 PM »
cool thread

LordAdef

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Re: my 100% Assembly game development
« Reply #93 on: January 22, 2018, 08:55:22 PM »
Bugs sorted out. At least it's running on Win10.
Post it later today.

LordAdef

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Re: my 100% Assembly game development
« Reply #94 on: January 23, 2018, 07:38:51 AM »
cool thread

Thanks for hanging out DDreamer!

The main reason I'm keeping this as a journal is to serve as a guide for newbies like me, who may het something good out of this project of mine. The more gurus around the better.

LordAdef

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Re: my 100% Assembly game development
« Reply #95 on: January 23, 2018, 01:33:04 PM »
So, This is a working version, tested on my win7 and win10. hopefully it will also work in win8.

It shows the Fuel gauge with a working needle (still visually awful though). As I mentioned, it uses Marinus´FPU code.
It also shows the beginning of what will become a minimap control.

Please let me know guys, please.
Fingers crossed for win8!

ps: I´m amazed I could even run it in win7...... I made a series of bad mistakes, including an out of boundery byte manipulation, and not preserving EDI. These were the main issues there

jj2007

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Re: my 100% Assembly game development
« Reply #96 on: January 23, 2018, 02:53:04 PM »
Works great on Win7 :t

mabdelouahab

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Re: my 100% Assembly game development
« Reply #97 on: January 23, 2018, 04:38:53 PM »
Works well in win 8.1, :t
 but the same funny font appears. :(

LordAdef

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Re: my 100% Assembly game development
« Reply #98 on: January 23, 2018, 04:55:13 PM »
Works well in win 8.1, :t
 but the same funny font appears. :(

Yeeeees, great news mabdelouahab!!

The computer I´ve been working with these days doesn´t have Olly installed. I still need to check this out.

But I´m not too concern since all these fonts are only for development. They will all be replaced by graphics and controls, like what I just did with the fuel gauge.

It will be a pleasure if you stick around and follow up. Cheers Alex

mabdelouahab

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Re: my 100% Assembly game development
« Reply #99 on: January 23, 2018, 05:07:09 PM »
LordAdef
The same Font appeared when I tried the game at Win 7 X64 Arabic, I think the problem is in Microsoft Windows Arabic version

Siekmanski

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Re: my 100% Assembly game development
« Reply #100 on: January 23, 2018, 08:30:24 PM »
It is running well now.  :t

daydreamer

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Re: my 100% Assembly game development
« Reply #101 on: February 09, 2018, 05:26:58 AM »
suggestion to better game Graphics,prerendered 3d guntowers,ships,airplanes
here is an example

LordAdef

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Re: my 100% Assembly game development
« Reply #102 on: February 09, 2018, 06:04:14 AM »
suggestion to better game Graphics,prerendered 3d guntowers,ships,airplanes
here is an example

Thanks for that Dreamer, is that yours?

This game is supposed to be top down 2d, and the current art is solely for development. I`ll have someone to make all the graphics for me.

I already have an idea for a new game, but it still cooking. Meanwhile, I´m trying to stick to this one and polish, repolish and eventually I may take some of its code into the next one.


daydreamer

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Re: my 100% Assembly game development
« Reply #103 on: February 10, 2018, 07:31:52 AM »
its mine
there are ways to make it more 3dfeeling with drawing first shadows of planes with some offset Before drawing planes,easiest is to design the new game like old starcraft and other games using isometric view and shadows that that are offset on flying objects

 

LordAdef

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Re: my 100% Assembly game development
« Reply #104 on: February 17, 2018, 04:05:07 PM »
Hi,

This is a nice update I was anxious to get running. v8.18

1. Bullets don´t fly over terrain anymore
2. Array optimizations
3. MiniMap working and marking player´s position (although still very temporarily, using masm32 circle)
4. AND the main stuff: I got rid of the ascII map style and am writing a new engine.   Still "free jazz code" (meaning not optimized at all). But this new engine will allow for many new game stuff:

This is Forest/river terrain low res jpg:


I hope you guys like it and the Win10 doesn´t shout bug.