Author Topic: Strange phenomena  (Read 3297 times)

felipe

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Re: Strange phenomena
« Reply #45 on: January 14, 2018, 02:02:52 PM »
Siekmanski you are a genius!  :t
Felipe.

AW

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Re: Strange phenomena
« Reply #46 on: January 14, 2018, 02:43:59 PM »
Quote
This is the reason I refuse to use one of those many different directx wrapper dlls in my release code

It is an inconvenience to have to look for the runtimes, but after all Windows is by far the friendliest OS in this respect. .DDL Hell is really a Heaven if you remember that with some OS we need to compile everything to run it or download large megabytes of pre-requisites packages.
« Last Edit: January 14, 2018, 07:53:47 PM by aw27 »

LordAdef

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Re: Strange phenomena
« Reply #47 on: February 03, 2018, 04:45:58 PM »
Siekmanski you are a genius!  :t

I second that!!
Marinus, you are a bastard !  :greenclp: :greenclp: :greenclp:

daydreamer

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Re: Strange phenomena
« Reply #48 on: February 04, 2018, 02:51:42 AM »
Siekmanski you are a genius!  :t

I second that!!
Marinus, you are a bastard !  :greenclp: :greenclp: :greenclp:
let us Crown him King of Pixelshaders :biggrin:
Quote from Flashdance
Nick  :  When you give up your dream, you die.
*wears a flameproof asbestos suit*

Siekmanski

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Re: Strange phenomena
« Reply #49 on: February 04, 2018, 03:41:08 AM »
let us Crown him King of Pixelshaders :biggrin:

That's not true, I'm a beginner in this field.
I just recently started learning pixel shaders and setting things up for using them in Direct3d9 in a minimalist way and to execute them without the use of the DirectX wrapper lib.
The examples I showed here are translations of the WebGl examples from Shadertoy.com to hlsl.
Soon I'll release the sources and some tutorials and examples.
Creative coders use backward thinking techniques as their strategy.

daydreamer

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Re: Strange phenomena
« Reply #50 on: February 04, 2018, 06:12:49 AM »
let us Crown him King of Pixelshaders :biggrin:

That's not true, I'm a beginner in this field.
I just recently started learning pixel shaders and setting things up for using them in Direct3d9 in a minimalist way and to execute them without the use of the DirectX wrapper lib.
The examples I showed here are translations of the WebGl examples from Shadertoy.com to hlsl.
Soon I'll release the sources and some tutorials and examples.
you are right
I look forward to the day you enter those tutorials and sources and example, thats the day you are no longer seen as a beginner, but someone to turn to when our own shader refuses to work
Quote from Flashdance
Nick  :  When you give up your dream, you die.
*wears a flameproof asbestos suit*