Author Topic: x64  (Read 716 times)

felipe

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x64
« on: March 09, 2018, 02:10:28 PM »
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This is the place for postings that have no other home. Non x86 hardware...

Isn't x86 hardware...mmm, actually it's, but in extended mode (x86-64)  :bgrin: Really didn't' know where to put this one. Is not about any specific 64 bit assembler nor masm 64 sdk. Just x64...

And is very simple: I'm introducing myself to 64 bit programming and i found cool that the stack pointer addressing size (in 64 bit mode) can not be overridden. Better than to do programs in 32 bits which access the stack in word sizes (16 bits). I never did such a program i found tricky to do such combination. But, that's the past. Now should be easier. What do you think about it?  :idea:
Felipe.

felipe

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Re: x64
« Reply #1 on: March 11, 2018, 05:25:47 AM »
I found this site, looks interesting. I want to share it:
http://www.cpu-world.com/
 :idea:
Felipe.

anunitu

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Re: x64
« Reply #2 on: March 11, 2018, 06:37:07 AM »
i Bookmarked it for sure,thanks for the link

felipe

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Re: x64
« Reply #3 on: March 11, 2018, 06:49:10 AM »
 :icon14: Glad you like it wizard.
Felipe.

daydreamer

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Re: x64
« Reply #4 on: March 11, 2018, 10:32:20 PM »
I found this site, looks interesting. I want to share it:
http://www.cpu-world.com/
 :idea:
thanks for the link,"Coffe Lake-S" cpu makes me Think of the Dream of make Java fast by a bytecode  cpu
well someone could play with make a jumptable that reads bytes and runs big 3-4 bytesized opcodes SIMD for fun
and isnt opcodes bigger on x64's? compared to x86
I Think we should be better programmers if we learned to utilize 12 cpu cores, than just one
especially game programming where you use cpu for drawing game Graphics, you could Place game logic like finitive state Machines, game input etc in other threads
12 cpu cores and you keep making onethreaded programs= you utilize only %8.33



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