Short story, pointers move up to 64-bits. Things do get a bit more complicated with alignment of structures and their members. If using Edgar's header files, you will see 64-bit members with either a type of mainly HANDLE or PTR (some others too, like DWORD_PTR) which switch from 32-bit to 64-bit if you define the symbol WIN64. Without going back to the header files, these will typically be members with names starting with h (ex. hIcon) and lp (ex. lpszClassName).
If you define a structure in a data or constant section (not LOCAL) and get GoASm to create a listing file, you can see how these resolve to DQ and where extra padding has been added for proper alignment.