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Require advice in wrapping DX11 please

Started by Lonewolff, April 04, 2018, 04:53:32 PM

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Lonewolff

It's not too dissimilar to DX9 in its early initialisation. So it is probably something silly that I am doing.

Lonewolff

I think I may have nailed it.  8)

I can now force an exception if I do an unsafe release of the device followed by another release. So this is a good thing. Means it is working correctly.

Getting late here so I'll do some more testing in the morning. If all goes well I might have an empty DX11 render window with a coloured back buffer by the end of tomorrow.  :biggrin:

Siekmanski

Hi Lonewolff,

I have used the DirectX SDK from february 2010 to translate the includes for DX11.
Only translated the COM interfaces to initialize DX11 and to render a screen with a orange background color.
The rest is up to you.  :biggrin:

Marinus
Creative coders use backward thinking techniques as a strategy.

Lonewolff

Nice one, I'll check it out. I am almost at the same stage with my attempt too. 8)

How did you get to that stage so quickly? I am still wrapping up the device context.

Siekmanski

Have some experience with COM interface translations.  :biggrin:
Creative coders use backward thinking techniques as a strategy.

Lonewolff


Lonewolff

A great many thanks to Siekmanski. You have been extremely supportive. I'll be sure to make you proud. 8)

Siekmanski

Creative coders use backward thinking techniques as a strategy.

Lonewolff

Woot! My first DX11 render window, after many hours of debugging my interpretation of the few DX11 interfaces.



Weighing in at 3 KB.