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The Ascended ASM game creation thread
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Topic: The Ascended ASM game creation thread (Read 4162 times)
Ascended
Member
Posts: 334
Re: The Ascended ASM game creation thread
«
Reply #75 on:
May 06, 2018, 06:19:15 PM »
Was quite possible. I was forcing 8x AA, and DX11 capable cards only guarantee 4x.
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Ascended
Member
Posts: 334
Re: The Ascended ASM game creation thread
«
Reply #76 on:
May 22, 2018, 11:40:17 AM »
Haven't done much with this lately, apart from making a nice model loader routine.
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Ascended
Member
Posts: 334
Re: The Ascended ASM game creation thread
«
Reply #77 on:
May 22, 2018, 06:21:02 PM »
Just slotted in a new power supply and graphics card, due to the recent intermittent reboots I have been getting.
From a GTX750-TI and now a GTX1050.
Was expecting to see around 20% framerate increase and was pleasantly surprised to see a 100% increase.
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felipe
Member
Posts: 1087
Eagles are just great!
Re: The Ascended ASM game creation thread
«
Reply #78 on:
June 03, 2018, 03:16:45 AM »
None of the 2 .exe here works fine for me. Would you post a complete working source code in a generous fashion with the people of this forum that has helped you to understand a little bit the assembly world?
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Felipe.
Ascended
Member
Posts: 334
Re: The Ascended ASM game creation thread
«
Reply #79 on:
June 06, 2018, 01:13:47 PM »
In my constant thirst to learn more, I am ditching DirectX 11 and pushing on to DirectX 12.
Will initially be fleshing this out in C++ to make sure I am doing it correctly and then port it over to ASM.
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Siekmanski
Member
Posts: 1749
Re: The Ascended ASM game creation thread
«
Reply #80 on:
June 07, 2018, 08:36:44 PM »
Hi Ascended,
Any chance for us, to have a peek at the Directx 11 asm source code?
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Creative coders use backward thinking techniques as a strategy.
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