Author Topic: old Javacode and some dx9code  (Read 346 times)

daydreamer

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old Javacode and some dx9code
« on: April 20, 2018, 02:38:50 AM »
tried to make game in Java,if time permits I want to port some of the code to masm and optimize it to run at lightspeed
also some old dx9 code, where I experiment with UV scrolling
unfortunatly it produces 0.99mb .exes so I cant include all files
and some other stuff
http://masm32.com/board/index.php?topic=6937.0
« Last Edit: April 22, 2018, 10:34:13 PM by daydreamer »
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*wears a flameproof asbestos suit*

daydreamer

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Re: old Javacode and some dx9code
« Reply #1 on: April 20, 2018, 10:46:40 PM »
it would be nice to evolve sphere made out of loads of halfcircles made with help of trigo LUT,where earliest version loaded a lowres texture 360x180, so angle used in sin/cos pointed to pixel in texture, and the last version had a 3600x1700 huge moonmaptexture
evolve it to instead make use of asm/dx vertices instead of pixels and ability to fly around moon,land on moon etc
would be nice to make some glassbreaking pixelshader, instead of Java when you shoot or walk thru a window
one or more 3d file format loader in asm
Quote from Flashdance
Nick  :  When you give up your dream, you die.
*wears a flameproof asbestos suit*

LordAdef

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Re: old Javacode and some dx9code
« Reply #2 on: April 22, 2018, 02:17:19 PM »
You've got a very clear and clean asm style!

And I also like your text formatting, very clear to understand it