Author Topic: SWGPTG - 02 - Drawing Basic Shapes  (Read 6965 times)

caballero

  • Member
  • *****
  • Posts: 1415
  • Matrix - Noah
    • abre ojos ensamblador
Re: SWGPTG - 02 - Drawing Basic Shapes
« Reply #75 on: January 20, 2020, 01:58:30 AM »
A first stage for an sprite demo, a little weak in the movement for now. Pixel clipping.

https://www.youtube.com/watch?v=u-PPrealGH0
The logic of the error is hidden among the most unexpected lines of the program

caballero

  • Member
  • *****
  • Posts: 1415
  • Matrix - Noah
    • abre ojos ensamblador
Re: SWGPTG - 02 - Drawing Basic Shapes
« Reply #76 on: April 11, 2020, 05:30:46 AM »
Sprites demo with bezier path calculation. 25kb

https://www.youtube.com/watch?v=aGp5fRc_6n0
 :thumbsup: Yeah

Edited: fixed a small gap in the movement
« Last Edit: April 11, 2020, 06:54:42 AM by caballero »
The logic of the error is hidden among the most unexpected lines of the program

caballero

  • Member
  • *****
  • Posts: 1415
  • Matrix - Noah
    • abre ojos ensamblador
Re: SWGPTG - 02 - Drawing Basic Shapes
« Reply #77 on: May 11, 2020, 03:20:02 AM »
Quadratic Bezier curves explained. You can drag and drop any of the three nodes, but I have to improve its movement.
The logic of the error is hidden among the most unexpected lines of the program