Author Topic: RED PISTOL  (Read 875 times)

felipe

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Re: RED PISTOL
« Reply #30 on: May 22, 2018, 02:13:33 AM »
:idea:
Felipe.

LordAdef

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Re: RED PISTOL
« Reply #31 on: May 22, 2018, 02:23:20 AM »
:idea:
I am currently coding on a text editor. I doesn't automatically build the code. In cases like mine, it's very handy when the OP provides a batch file the make life easier.
Concerning your game. It's actually running nicely, apart from quitting all of a sudden. You should carry on developing it.

felipe

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Re: RED PISTOL
« Reply #32 on: May 22, 2018, 02:26:32 AM »
I doesn't automatically build the code. In cases like mine, it's very handy when the OP provides a batch file the make life easier.

But what about command line use, LordAdef?  :idea:
Felipe.

daydreamer

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Re: RED PISTOL
« Reply #33 on: May 22, 2018, 04:03:02 AM »
Or you daydreamer?
I tried it now and it suddenly ends,I kill enemies but still the hearts(Lifes) above disappear for no reason
I am suspect collision detection still runs after I shoot down enemy above me,thats when I Think I see heart disappears

I Think you could solve several shoots by using same code but let it loop thru an Array for bullets data

I really Think you should develop this further,with better Graphics,maybe like good old arcade space/airplane shooter,with ,if airplanes,two layers of backgrounds blended together at different speeds,lowest layer=terrain,mixed with a cloud layer
 :t :t :t :t :t
« Last Edit: May 22, 2018, 05:14:01 AM by daydreamer »
Quote from Flashdance
Nick  :  When you give up your dream, you die.
*wears a flameproof asbestos suit*

felipe

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Re: RED PISTOL
« Reply #34 on: May 22, 2018, 04:16:05 AM »
Each time an "enemy" reaches the lower part of the screen you lose a life (heart). There will no advice for this other than a heart dissapearing from the screen. When that happens 3 times the program terminates (you lose). To keep the game running forever just move the red rectangle (the pistol) and shot each of the others 3 rectangles (the enemies) avoiding them to reach the lower part of the screen. When you have realized than this really work, just press the esc or lose in a voluntary fashion to see why the hearts dissapear and the game ends. Is just a demo...I really will love to do other things apart of games...

Thanks for trying it and for the ideas daydreamer.  :t
Felipe.

felipe

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Re: RED PISTOL
« Reply #35 on: May 22, 2018, 04:23:53 AM »
Also to clarify a little about the enemies. When they are reached by a shot (or blue bullet), they only change their position on the screen, that is, they go upper and then they start to fall again.  :idea:
Felipe.

Ascended

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Re: RED PISTOL
« Reply #36 on: May 22, 2018, 07:50:15 AM »
Also to clarify a little about the enemies. When they are reached by a shot (or blue bullet), they only change their position on the screen, that is, they go upper and then they start to fall again.  :idea:

Thanks for clarifying That.  :t

felipe

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Re: RED PISTOL
« Reply #37 on: May 22, 2018, 07:52:05 AM »
Thanks for clarifying That.  :t

You are welcome, you moron!  :badgrin:
Felipe.

Ascended

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Re: RED PISTOL
« Reply #38 on: May 22, 2018, 07:54:30 AM »
Thanks for clarifying That.  :t

You are welcome, you moron!  :badgrin:

Seems like you are having a bad day or something.

It's a tough day when your game sucks more than your attitude.

felipe

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Re: RED PISTOL
« Reply #39 on: May 22, 2018, 07:57:37 AM »

Seems like you are having a bad day or something.

It's a tough day when your game sucks more than your attitude.


:badgrin: You are a moron. But is good to know you have interested so much in "my game". Maybe you can still learn a little of assembly language yet...:badgrin:
Felipe.

LordAdef

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Re: RED PISTOL
« Reply #40 on: May 22, 2018, 02:39:12 PM »
Hey Felipe, chill out man. We are all giving constructive suggestions here.

felipe

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Re: RED PISTOL
« Reply #41 on: May 23, 2018, 09:35:09 AM »
Hey Felipe, chill out man. We are all giving constructive suggestions here.

That was because we were having an argue (in a some kind of cross posts way). Sorry for that. I have apologized with him and the others members of the forum here: http://masm32.com/board/index.php?topic=7158.15

As regard to the all's constructive suggestions thing: Maybe it will be good to start a new project, what do you think?  :idea:
Felipe.