Author Topic: 64-bit DirectX 11 - Part 3 - Planets and Asteroid / Blender  (Read 8231 times)

daydreamer

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Re: 64-bit DirectX 11 - Part 3 - Planets and Asteroid / Blender
« Reply #30 on: June 19, 2018, 03:37:09 AM »
Nice! seems you are now the king of assembly programming with dx11  :t. Thanks for sharing!  :icon14:
I am learning DirectX, I can only learn things by doing.
You know, who is the ASM DirectX king.
but if you start to make code that use the improvements that came with dx10:texturearrays vs dx9 weakness slow change textures if you dont cheat with put all textures on a big texture and just use different UV coordinates for different textures,you contend the asm dx king with faster code :P
SIMD fan and macro fan
why assembly is fastest is because its switch has no (brakes) breaks
:P
only in 16bit assembly you can get away with "Only words" :P