Author Topic: Farbrausch demo  (Read 261 times)

jj2007

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Farbrausch demo
« on: October 11, 2018, 07:12:59 PM »
Have a look (warning: some nudity 8)). Impressing what they squeeze into a 64k exe :t

Raistlin

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Re: Farbrausch demo
« Reply #1 on: October 11, 2018, 08:38:09 PM »
Nice one jj - seesh I miss the days gawking at demos on my C64 (some were amazing - getting 3d graphics to work in 64K on 1Mhz CPU)
Also tried my hand at it - wrote some small "Intros" (mini demo's) for my local group. Never got anywhere though.
Raster borders and such...

Then later on my first PC, a 486 SX - Future Crew use to be "da Bomb" in the scene.
Are you pondering what I'm pondering? It's time to take over the world ! - let's use ASSEMBLY...

Siekmanski

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Re: Farbrausch demo
« Reply #2 on: October 11, 2018, 10:31:59 PM »
 8)
I love watching those demos,
Look for vertex subdivision: https://graphics.stanford.edu/~mdfisher/subdivision.html
It's a method to make a low count polygon object into a very smooth high polygon object.
You can create and pre calculate initial curves with trigonometric functions to build the shape of the legs, body and arms etc.
The samples in the music are also precalculated sine waves.
Farbrausch has released the sources of this music player: https://github.com/farbrausch/fr_public/tree/master/v2

I love this one, Farbrausch - fr-063: Magellan: https://www.youtube.com/watch?v=2Vguvli1Y0k
And this is also a very cool demo, Farbrausch - fr-025: the popular demo  https://www.youtube.com/watch?v=6AUpZNq2vSQ

More sources: https://github.com/farbrausch/fr_public
Creative coders use backward thinking techniques as a strategy.