Author Topic: Enumerating RefreshRates  (Read 279 times)

Siekmanski

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Re: Enumerating RefreshRates
« Reply #15 on: December 04, 2018, 01:18:44 PM »
No messagebox with an error number?

The program needs d3d9.dll, gdiplus.dll and the SSE2 instruction set.
Creative coders use backward thinking techniques as a strategy.

felipe

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Re: Enumerating RefreshRates
« Reply #16 on: December 04, 2018, 01:30:17 PM »
No message. And i have those .dlls and also my machine can execute sse2 instruction set. :idea:
Felipe.

felipe

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Re: Enumerating RefreshRates
« Reply #17 on: December 04, 2018, 01:52:09 PM »
The debugger starts to behave buggy after the call to createwindowex  :idea: Buggy here means that after that call i can only stop the debugging process by terminating the debugger itself with the task manager :idea:
Felipe.

felipe

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Re: Enumerating RefreshRates
« Reply #18 on: December 04, 2018, 02:03:53 PM »
when the program crashes, windows tells me that the module igdumd32.dll has the problem  :idea:
Felipe.

Siekmanski

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Re: Enumerating RefreshRates
« Reply #19 on: December 04, 2018, 10:16:47 PM »
Creative coders use backward thinking techniques as a strategy.

felipe

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Re: Enumerating RefreshRates
« Reply #20 on: December 05, 2018, 04:54:57 AM »
seems like that is, thanks.  :icon14:
Felipe.

Siekmanski

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Re: Enumerating RefreshRates
« Reply #21 on: December 05, 2018, 06:53:11 AM »
Hi Felipe,

It maybe that 1 of the renderstates I use chokes your graphics card.

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Creative coders use backward thinking techniques as a strategy.