The MASM Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
MASM32 Downloads
Home
Help
Search
Login
Register
The MASM Forum
»
Projects
»
Game Development
»
Enumerating RefreshRates
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Enumerating RefreshRates (Read 618 times)
Siekmanski
Member
Posts: 1756
Re: Enumerating RefreshRates
«
Reply #15 on:
December 04, 2018, 01:18:44 PM »
No messagebox with an error number?
The program needs d3d9.dll, gdiplus.dll and the SSE2 instruction set.
Logged
Creative coders use backward thinking techniques as a strategy.
felipe
Member
Posts: 1097
Eagles are just great!
Re: Enumerating RefreshRates
«
Reply #16 on:
December 04, 2018, 01:30:17 PM »
No message. And i have those .dlls and also my machine can execute sse2 instruction set.
Logged
Felipe.
felipe
Member
Posts: 1097
Eagles are just great!
Re: Enumerating RefreshRates
«
Reply #17 on:
December 04, 2018, 01:52:09 PM »
The debugger starts to behave buggy after the call to createwindowex
Buggy here means that after that call i can only stop the debugging process by terminating the debugger itself with the task manager
Logged
Felipe.
felipe
Member
Posts: 1097
Eagles are just great!
Re: Enumerating RefreshRates
«
Reply #18 on:
December 04, 2018, 02:03:53 PM »
when the program crashes, windows tells me that the module igdumd32.dll has the problem
Logged
Felipe.
Siekmanski
Member
Posts: 1756
Re: Enumerating RefreshRates
«
Reply #19 on:
December 04, 2018, 10:16:47 PM »
Hi Felipe,
It could be a driver issue,
https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/292778
Logged
Creative coders use backward thinking techniques as a strategy.
felipe
Member
Posts: 1097
Eagles are just great!
Re: Enumerating RefreshRates
«
Reply #20 on:
December 05, 2018, 04:54:57 AM »
seems like that is, thanks.
Logged
Felipe.
Siekmanski
Member
Posts: 1756
Re: Enumerating RefreshRates
«
Reply #21 on:
December 05, 2018, 06:53:11 AM »
Hi Felipe,
It maybe that 1 of the renderstates I use chokes your graphics card.
Send you a PM.
Logged
Creative coders use backward thinking techniques as a strategy.
Print
Pages:
1
[
2
]
« previous
next »
The MASM Forum
»
Projects
»
Game Development
»
Enumerating RefreshRates