Author Topic: interesting benchmark ,virtual,direct,inline ...  (Read 410 times)

daydreamer

  • Member
  • *****
  • Posts: 1350
  • building nextdoor
Quote from Flashdance
Nick  :  When you give up your dream, you die
*wears a flameproof asbestos suit*
Gone serverside programming p:  :D
I love assembly,because its legal to write
princess:lea eax,luke
:)

hutch--

  • Administrator
  • Member
  • ******
  • Posts: 7531
  • Mnemonic Driven API Grinder
    • The MASM32 SDK
Re: interesting benchmark ,virtual,direct,inline ...
« Reply #1 on: March 15, 2020, 11:54:28 AM »
Interesting link. :thumbsup:
hutch at movsd dot com
http://www.masm32.com    :biggrin:  :skrewy:

daydreamer

  • Member
  • *****
  • Posts: 1350
  • building nextdoor
Re: interesting benchmark ,virtual,direct,inline ...
« Reply #2 on: March 15, 2020, 09:48:59 PM »
Interesting link. :thumbsup:
I find it very interesting because of virtual COM calls in D3d,trying to reduce number of drawprimitive calls,by see how much of geometry could be put together into one TRIANGLESTRIP call
nowadays it is much pixelshaders instead

Quote from Flashdance
Nick  :  When you give up your dream, you die
*wears a flameproof asbestos suit*
Gone serverside programming p:  :D
I love assembly,because its legal to write
princess:lea eax,luke
:)

LiaoMi

  • Member
  • ****
  • Posts: 698
Re: interesting benchmark ,virtual,direct,inline ...
« Reply #3 on: March 16, 2020, 07:55:58 AM »
http://assemblyrequired.crashworks.org/how-slow-are-virtual-functions-really/

Hi daydreamer,

saved to the treasury of knowledge, thanks! Inline functions are always faster!  :thumbsup: