Author Topic: x64 Assembly Demo-Scene Framework  (Read 294 times)

LiaoMi

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x64 Assembly Demo-Scene Framework
« on: October 22, 2019, 04:04:41 AM »
x64 Assembly Demo-Scene Framework  :thumbsup:

About - https://github.com/opferman/SixtyFourBits

The main focus of this project was for people to be able to learn assembly programming in a fun way by doing graphics. The framework removes the burdern of learning Windows GUI and Direct X programming and setting up all the boiler plate and just hit the ground running as with a few instructions they can see pixels being set on the screen without much effort at all. Plus it is fun to write 1990s style graphics effects and demos.

Link - https://github.com/opferman/SixtyFourBits/archive/master.zip

P.S> all examples are great, but from one I got the greatest pleasure, here it is FractalADemo.exe -
https://github.com/opferman/SixtyFourBits/blob/master/binaries/FractalADemo.exe
https://github.com/opferman/SixtyFourBits/blob/master/DemoScenes/FractalA/AMD64/fractala.asm
I advise everyone to see this example  :tongue:

I’ve been watching it for 15 minutes, a little more and there will be an orgasm  :biggrin:

daydreamer

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Re: x64 Assembly Demo-Scene Framework
« Reply #1 on: October 22, 2019, 04:49:40 AM »
x64 Assembly Demo-Scene Framework  :thumbsup:

About - https://github.com/opferman/SixtyFourBits

The main focus of this project was for people to be able to learn assembly programming in a fun way by doing graphics. The framework removes the burdern of learning Windows GUI and Direct X programming and setting up all the boiler plate and just hit the ground running as with a few instructions they can see pixels being set on the screen without much effort at all. Plus it is fun to write 1990s style graphics effects and demos.

Link - https://github.com/opferman/SixtyFourBits/archive/master.zip

P.S> all examples are great, but from one I got the greatest pleasure, here it is FractalADemo.exe -
https://github.com/opferman/SixtyFourBits/blob/master/binaries/FractalADemo.exe
https://github.com/opferman/SixtyFourBits/blob/master/DemoScenes/FractalA/AMD64/fractala.asm
I advise everyone to see this example  :tongue:

I’ve been watching it for 15 minutes, a little more and there will be an orgasm  :biggrin:
great,thanks for showing it :thumbsup:
Quote from Flashdance
Nick  :  When you give up your dream, you die
*wears a flameproof asbestos suit*
Gone serverside programming p:  :D

LiaoMi

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Re: x64 Assembly Demo-Scene Framework
« Reply #2 on: October 22, 2019, 05:04:33 AM »
x64 Assembly Demo-Scene Framework  :thumbsup:

About - https://github.com/opferman/SixtyFourBits

The main focus of this project was for people to be able to learn assembly programming in a fun way by doing graphics. The framework removes the burdern of learning Windows GUI and Direct X programming and setting up all the boiler plate and just hit the ground running as with a few instructions they can see pixels being set on the screen without much effort at all. Plus it is fun to write 1990s style graphics effects and demos.

Link - https://github.com/opferman/SixtyFourBits/archive/master.zip

P.S> all examples are great, but from one I got the greatest pleasure, here it is FractalADemo.exe -
https://github.com/opferman/SixtyFourBits/blob/master/binaries/FractalADemo.exe
https://github.com/opferman/SixtyFourBits/blob/master/DemoScenes/FractalA/AMD64/fractala.asm
I advise everyone to see this example  :tongue:

I’ve been watching it for 15 minutes, a little more and there will be an orgasm  :biggrin:
great,thanks for showing it :thumbsup:

Hi daydreamer,

besides this, there is a game, almost like star wars SpaceInvadersx64.exe  :tongue:

daydreamer

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Re: x64 Assembly Demo-Scene Framework
« Reply #3 on: October 22, 2019, 05:27:35 AM »
x64 Assembly Demo-Scene Framework  :thumbsup:

About - https://github.com/opferman/SixtyFourBits

The main focus of this project was for people to be able to learn assembly programming in a fun way by doing graphics. The framework removes the burdern of learning Windows GUI and Direct X programming and setting up all the boiler plate and just hit the ground running as with a few instructions they can see pixels being set on the screen without much effort at all. Plus it is fun to write 1990s style graphics effects and demos.

Link - https://github.com/opferman/SixtyFourBits/archive/master.zip

P.S> all examples are great, but from one I got the greatest pleasure, here it is FractalADemo.exe -
https://github.com/opferman/SixtyFourBits/blob/master/binaries/FractalADemo.exe
https://github.com/opferman/SixtyFourBits/blob/master/DemoScenes/FractalA/AMD64/fractala.asm
I advise everyone to see this example  :tongue:

I’ve been watching it for 15 minutes, a little more and there will be an orgasm  :biggrin:
great,thanks for showing it :thumbsup:

Hi daydreamer,

besides this, there is a game, almost like star wars SpaceInvadersx64.exe  :tongue:
thanks,probably a good alternative to fun graphicsmaking SIMD 128bit code that I like when older graphics apis are failing
just sidetracked to other languages right now
Quote from Flashdance
Nick  :  When you give up your dream, you die
*wears a flameproof asbestos suit*
Gone serverside programming p:  :D

Siekmanski

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Re: x64 Assembly Demo-Scene Framework
« Reply #4 on: October 22, 2019, 06:44:33 AM »
 :thumbsup: Cool stuff from the good old times.
Creative coders use backward thinking techniques as a strategy.

Biterider

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Re: x64 Assembly Demo-Scene Framework
« Reply #5 on: October 22, 2019, 07:04:42 AM »
Hi LiaoMi
Thanks for sharing your stuff  :thumbsup:
I found some YouTube videos from the same author too  :biggrin:

Biterider

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Re: x64 Assembly Demo-Scene Framework
« Reply #6 on: October 23, 2019, 08:54:31 AM »
This guy is one of the top software brains at Intel.
His Youtube channel is very instructive. I am just leaving here one link:
https://www.youtube.com/watch?v=JHGTXM3oIs0