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StarGate project

Started by HSE, December 16, 2019, 07:46:43 AM

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jj2007

Works fine now, although cpu usage is still somewhat high: 7%, which means 28% of one core :thumbsup:

HSE

Hi JJ!

Still don't work so well like Fearless control but is improving every time  :biggrin:

The idea it's not optimization, but removing duplicates is going to make drawing faster.

Thanks.
Equations in Assembly: SmplMath

daydreamer

Quote from: HSE on December 31, 2019, 10:17:39 AM
Hi JJ!

Still don't work so well like Fearless control but is improving every time  :biggrin:

The idea it's not optimization, but removing duplicates is going to make drawing faster.

Thanks.
but cpu based drawing,isnt that normally gets high cpu usage?
also isnt the next step to evolve it to a rotating stargate,like in SG-1 tvshow?
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

HSE

Quote from: daydreamer on December 31, 2019, 09:41:59 PM
also isnt the next step to evolve it to a rotating stargate,like in SG-1 tvshow?

That was an idea, but don't look nice if control is small.

Beside, if the gate open, we don't know what is on the other side!  :biggrin: :biggrin: :biggrin:
Equations in Assembly: SmplMath

Siekmanski

Aren't you curious what's behind the other side?  :biggrin:
Creative coders use backward thinking techniques as a strategy.

daydreamer

Quote from: HSE on January 01, 2020, 06:24:39 AM
Quote from: daydreamer on December 31, 2019, 09:41:59 PM
also isnt the next step to evolve it to a rotating stargate,like in SG-1 tvshow?

That was an idea, but don't look nice if control is small.

Beside, if the gate open, we don't know what is on the other side!  :biggrin: :biggrin: :biggrin:
only have got start of that web version,goto random .html page
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

daydreamer

#21
Quote from: Siekmanski on January 01, 2020, 07:06:13 AM
Aren't you curious what's behind the other side?  :biggrin:
here is one of my interpretation of Worlds
Haven
name files L+number ,you can have random generator so you load random .jpg and fade in or your choice of fx or compress jpg more to smaller file size,also possible export meshes

my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

jj2007

No code in that archive, Daydreamer, just a jpg :sad:

HSE

No concentration for something better!   :biggrin:

Chevrons still need antialiased borders.
Equations in Assembly: SmplMath

Biterider


daydreamer

Quote from: HSE on July 10, 2020, 07:13:42 AM
No concentration for something better!   :biggrin:

Chevrons still need antialiased borders.
nice :thumbsup:,but isnt that easily solved with antialias code
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

HSE

Quote from: daydreamer on July 12, 2020, 02:19:52 AM
nice :thumbsup:,but isnt that easily solved with antialias code
Yesterday I found an algorithm, but it's coded in very very C++  :biggrin:
Equations in Assembly: SmplMath

simplejack

#27
Thanks for sharing, this is a very useful information. Can you share the code to us so we can also use the new progress control.

EDIT: Member Deleted

HSE

Quote from: simplejack on August 11, 2020, 10:28:45 PM
Can you share the code to us so we can also use the new progress control.

Still in development.  :thumbsup:

It's a little slow. In real applications I'm using Fearless' Circlebar Control
Equations in Assembly: SmplMath