Author Topic: StarGate project  (Read 2664 times)

jj2007

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Re: StarGate project
« Reply #15 on: December 31, 2019, 08:35:56 AM »
Works fine now, although cpu usage is still somewhat high: 7%, which means 28% of one core :thumbsup:

HSE

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Re: StarGate project
« Reply #16 on: December 31, 2019, 10:17:39 AM »
Hi JJ!

Still don't work so well like Fearless control but is improving every time  :biggrin:

The idea it's not optimization, but removing duplicates is going to make drawing faster.

Thanks.

daydreamer

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Re: StarGate project
« Reply #17 on: December 31, 2019, 09:41:59 PM »
Hi JJ!

Still don't work so well like Fearless control but is improving every time  :biggrin:

The idea it's not optimization, but removing duplicates is going to make drawing faster.

Thanks.
but cpu based drawing,isnt that normally gets high cpu usage?
also isnt the next step to evolve it to a rotating stargate,like in SG-1 tvshow?
Quote from Flashdance
Nick  :  When you give up your dream, you die
*wears a flameproof asbestos suit*
Gone serverside programming p:  :D
I love assembly,because its legal to write
princess:lea eax,luke
:)

HSE

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Re: StarGate project
« Reply #18 on: January 01, 2020, 06:24:39 AM »
also isnt the next step to evolve it to a rotating stargate,like in SG-1 tvshow?

That was an idea, but don't look nice if control is small.

Beside, if the gate open, we don't know what is on the other side!  :biggrin: :biggrin: :biggrin:

Siekmanski

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Re: StarGate project
« Reply #19 on: January 01, 2020, 07:06:13 AM »
Aren't you curious what's behind the other side?  :biggrin:
Creative coders use backward thinking techniques as a strategy.

daydreamer

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Re: StarGate project
« Reply #20 on: January 01, 2020, 09:20:38 AM »
also isnt the next step to evolve it to a rotating stargate,like in SG-1 tvshow?

That was an idea, but don't look nice if control is small.

Beside, if the gate open, we don't know what is on the other side!  :biggrin: :biggrin: :biggrin:
only have got start of that web version,goto random .html page
Quote from Flashdance
Nick  :  When you give up your dream, you die
*wears a flameproof asbestos suit*
Gone serverside programming p:  :D
I love assembly,because its legal to write
princess:lea eax,luke
:)

daydreamer

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Re: StarGate project
« Reply #21 on: January 10, 2020, 01:10:46 PM »
Aren't you curious what's behind the other side?  :biggrin:
here is one of my interpretation of Worlds
Haven
name files L+number ,you can have random generator so you load random .jpg and fade in or your choice of fx or compress jpg more to smaller file size,also possible export meshes

« Last Edit: March 20, 2020, 01:43:47 AM by daydreamer »
Quote from Flashdance
Nick  :  When you give up your dream, you die
*wears a flameproof asbestos suit*
Gone serverside programming p:  :D
I love assembly,because its legal to write
princess:lea eax,luke
:)

jj2007

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Re: StarGate project
« Reply #22 on: January 10, 2020, 07:09:17 PM »
No code in that archive, Daydreamer, just a jpg :sad:

HSE

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Re: StarGate project
« Reply #23 on: July 10, 2020, 07:13:42 AM »
No concentration for something better!   :biggrin:

Chevrons still need antialiased borders.

Biterider

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Re: StarGate project
« Reply #24 on: July 11, 2020, 03:45:49 PM »
 :thumbsup:

daydreamer

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Re: StarGate project
« Reply #25 on: July 12, 2020, 02:19:52 AM »
No concentration for something better!   :biggrin:

Chevrons still need antialiased borders.
nice :thumbsup:,but isnt that easily solved with antialias code
Quote from Flashdance
Nick  :  When you give up your dream, you die
*wears a flameproof asbestos suit*
Gone serverside programming p:  :D
I love assembly,because its legal to write
princess:lea eax,luke
:)

HSE

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Re: StarGate project
« Reply #26 on: July 12, 2020, 03:06:42 AM »
nice :thumbsup:,but isnt that easily solved with antialias code
Yesterday I found an algorithm, but it's coded in very very C++  :biggrin:

simplejack

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Re: StarGate project
« Reply #27 on: August 11, 2020, 10:28:45 PM »
Thanks for sharing, this is a very useful information. Can you share the code to us so we can also use the new progress control.

HSE

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Re: StarGate project
« Reply #28 on: August 11, 2020, 11:36:02 PM »
Can you share the code to us so we can also use the new progress control.

Still in development.  :thumbsup:

It's a little slow. In real applications I'm using Fearless' Circlebar Control