Author Topic: interesting benchmark ,virtual,direct,inline ...  (Read 1666 times)

daydreamer

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http://masm32.com/board/index.php?topic=6937.msg74303#msg74303
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hutch--

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Re: interesting benchmark ,virtual,direct,inline ...
« Reply #1 on: March 15, 2020, 11:54:28 AM »
Interesting link. :thumbsup:
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daydreamer

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Re: interesting benchmark ,virtual,direct,inline ...
« Reply #2 on: March 15, 2020, 09:48:59 PM »
Interesting link. :thumbsup:
I find it very interesting because of virtual COM calls in D3d,trying to reduce number of drawprimitive calls,by see how much of geometry could be put together into one TRIANGLESTRIP call
nowadays it is much pixelshaders instead

my none asm creations
http://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."

LiaoMi

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Re: interesting benchmark ,virtual,direct,inline ...
« Reply #3 on: March 16, 2020, 07:55:58 AM »
http://assemblyrequired.crashworks.org/how-slow-are-virtual-functions-really/

Hi daydreamer,

saved to the treasury of knowledge, thanks! Inline functions are always faster!  :thumbsup: