Author Topic: OpenGL in masm64  (Read 6211 times)

jj2007

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Re: OpenGL in masm64
« Reply #135 on: July 20, 2020, 03:38:06 AM »
A prototype is "Texture Matrix" by Franck Charlet

This is old! Show me something new, Mikl :smiley:

Mikl__

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Re: OpenGL in masm64
« Reply #136 on: July 21, 2020, 11:13:04 AM »
Ciao! jj2007!
The Borg cube spaceship is not old. It is vintage.  The first television series, called "Star Trek" debuted in 1966. Steve Hutchinson was 18 when this series was begun.
Let's go back to today. A prototype is "Scissor" by Franck Charlet. There are asm\exe-files and cursor in the attachment.
« Last Edit: July 22, 2020, 09:15:33 AM by Mikl__ »

Mikl__

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Re: OpenGL in masm64
« Reply #137 on: July 21, 2020, 11:36:39 AM »
A prototype is "Local Light" by Franck Charlet. There are asm\exe-files and  cursor in the attachment.
« Last Edit: July 22, 2020, 09:15:49 AM by Mikl__ »

Mikl__

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Re: OpenGL in masm64
« Reply #138 on: July 21, 2020, 02:19:42 PM »
A prototype is "Specular Material" by Franck Charlet. There are asm\exe-files and cursor in the attachment.
« Last Edit: July 22, 2020, 09:16:04 AM by Mikl__ »

Mikl__

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Re: OpenGL in masm64
« Reply #139 on: July 21, 2020, 07:01:42 PM »
A prototype is "Fog" by Franck Charlet. There are asm\exe-files and cursor in the attachment.
« Last Edit: July 22, 2020, 09:16:17 AM by Mikl__ »

Mikl__

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Re: OpenGL in masm64
« Reply #140 on: July 23, 2020, 11:02:14 AM »
Especially for jj2007. The Armada of Borg cubes is moving to conquer the deepest space
Converted example from https://nehe.gamedev.net/tutorial/display_lists/15003/ There are asm\bmp\exe-files and cursor in the attachment.
Interaction: pressing the "Arrow Left", "Arrow Right", "Arrow Up" and "Arrow Down"
« Last Edit: July 23, 2020, 01:52:53 PM by Mikl__ »

Mikl__

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Re: OpenGL in masm64
« Reply #141 on: July 23, 2020, 11:04:17 AM »
continuation
« Last Edit: July 23, 2020, 01:50:12 PM by Mikl__ »

jj2007

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Re: OpenGL in masm64
« Reply #142 on: July 23, 2020, 06:31:46 PM »
Especially for jj2007. The Armada of Borg cubes is moving to conquer the deepest space
Converted example from https://nehe.gamedev.net/tutorial/display_lists/15003/ There are asm\bmp\exe-files and cursor in the attachment.
Interaction: pressing the "Arrow Left", "Arrow Right", "Arrow Up" and "Arrow Down"

That's frightening, my friend :greenclp: :greenclp: :greenclp:

Mikl__

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Re: OpenGL in masm64
« Reply #143 on: July 23, 2020, 08:19:10 PM »
C'รจ niente di pauro, caro jj2007 It is in the far-far away galaxy

TouEnMasm

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Re: OpenGL in masm64
« Reply #144 on: July 23, 2020, 10:17:37 PM »

miss just a ball to break this armada  :badgrin:
Fa is a musical note to play with CL

Mikl__

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Re: OpenGL in masm64
« Reply #145 on: July 23, 2020, 11:05:37 PM »
Yvette, tu aimes jouer au billard?

TouEnMasm

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Re: OpenGL in masm64
« Reply #146 on: July 24, 2020, 07:38:55 AM »

Les jeux de casse boits,c'est pas mal non plus :icon_idea: :biggrin:
Fa is a musical note to play with CL

Mikl__

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Re: OpenGL in masm64
« Reply #147 on: July 26, 2020, 11:03:01 AM »
Converted example from 'OpenGL tutorial' by Tyler Durden - Radial blur. There are asm\exe-files and cursor in the attachment.

Mikl__

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Re: OpenGL in masm64
« Reply #148 on: July 27, 2020, 05:55:59 PM »
A prototype is dof.c from https://www.opengl.org/archives/resources/code/samples/redbook/ This program demonstrates use of the accumulation buffer to create an out-of-focus depth-of-field effect. The teapots are drawn several times into the accumulation buffer. The viewing volume is jittered, except at the focal point, where the viewing volume is at the same position, each time. In this case, the gold teapot remains in focus. There are asm\exe-files and cursor in the attachment.

jj2007

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Re: OpenGL in masm64
« Reply #149 on: July 27, 2020, 06:52:15 PM »
Dear Mikl,
I see only a black window - is that intentional?