Author Topic: NeHe Tutorial in masm64  (Read 24500 times)

Mikl__

  • Member
  • *****
  • Posts: 1136
Re: NeHe Tutorial in masm64
« Reply #165 on: July 28, 2021, 06:23:37 AM »
Bonjour, Yves!
Try to follow the link https://disk.yandex.ru/client/disk/TouEnMasm again

TouEnMasm

  • Member
  • *****
  • Posts: 1805
    • EditMasm
Re: NeHe Tutorial in masm64
« Reply #166 on: July 28, 2021, 04:19:36 PM »

Same thing,
After the too many questions i failed on the phone format number ?!
Fa is a musical note to play with CL

Mikl__

  • Member
  • *****
  • Posts: 1136
Re: NeHe Tutorial in masm64
« Reply #167 on: July 28, 2021, 08:25:11 PM »
Quote
Same thing, After the too many questions i failed on the phone format number ?!
There shouldn't be any questions, some problems with accessing the virtual disk, but I'll figure it out

HSE

  • Member
  • *****
  • Posts: 1803
  • <AMD>< 7-32>
Re: NeHe Tutorial in masm64
« Reply #168 on: July 28, 2021, 11:01:15 PM »
Hi Mikl__ !

There shouldn't be any questions, some problems with accessing the virtual disk, but I'll figure it out
Requiere to create an ID, and provide email adress or phone number. I don't do that, then I don't know what happen next :biggrin:

Mikl__

  • Member
  • *****
  • Posts: 1136
Re: NeHe Tutorial in masm64
« Reply #169 on: July 31, 2021, 06:12:40 PM »
Lesson #43: FreeType Fonts in OpenGL

In this tutorial NeHe teaches how to work with font anti-aliasing. Bitmap fonts are usually blocky looking when zoomed, and outline fonts eat up too much CPU. You can now create extremely nice looking fonts using the FreeType library. By using the FreeType library you can create anti-aliased text. The text is easy to rotate and works well with OpenGL's picking functions. The example program is based on lesson 13, and uses the older NeHe basecode. The example is not all that fancy, but after running it, you will see a clear difference between the older WGL Bitmap Font and the new FreeType Font!

https://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001/
There are asm\exe-files, cursor, freetype.dll, freetype.inc and freetype.lib in the 43.zip attachment.

Attention! The program was written and tested under 64-bit Windows seven. The author did not check how the program will behave under Windows 10...
« Last Edit: August 01, 2021, 08:03:32 AM by Mikl__ »

LiaoMi

  • Member
  • ****
  • Posts: 943
Re: NeHe Tutorial in masm64
« Reply #170 on: August 01, 2021, 07:07:03 PM »
Lesson #43: FreeType Fonts in OpenGL

In this tutorial NeHe teaches how to work with font anti-aliasing. Bitmap fonts are usually blocky looking when zoomed, and outline fonts eat up too much CPU. You can now create extremely nice looking fonts using the FreeType library. By using the FreeType library you can create anti-aliased text. The text is easy to rotate and works well with OpenGL's picking functions. The example program is based on lesson 13, and uses the older NeHe basecode. The example is not all that fancy, but after running it, you will see a clear difference between the older WGL Bitmap Font and the new FreeType Font!

https://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001/
There are asm\exe-files, cursor, freetype.dll, freetype.inc and freetype.lib in the 43.zip attachment.

Attention! The program was written and tested under 64-bit Windows seven. The author did not check how the program will behave under Windows 10...

Hi Mikl__,

on Windows 10, the text movement is too fast, and the text line is visible just as a line, but not as text.

Mikl__

  • Member
  • *****
  • Posts: 1136
Re: NeHe Tutorial in masm64
« Reply #171 on: August 01, 2021, 07:11:32 PM »
Hi, LiaoMi!
Thanks for the comment, I will try to fix it ...

Mikl__

  • Member
  • *****
  • Posts: 1136
Re: NeHe Tutorial in masm64
« Reply #172 on: August 04, 2021, 10:18:22 AM »
I fixed it. Now the program works in Windows 10 too...
There are asm\exe-files, cursor, freetype.dll, freetype.inc and freetype.lib in the 43.zip attachment.

LiaoMi

  • Member
  • ****
  • Posts: 943
Re: NeHe Tutorial in masm64
« Reply #173 on: August 04, 2021, 04:19:26 PM »
I fixed it. Now the program works in Windows 10 too...
There are asm\exe-files, cursor, freetype.dll, freetype.inc and freetype.lib in the 43.zip attachment.

Hi Mikl__,

now works flawlessly, thanks!  :thumbsup:

Mikl__

  • Member
  • *****
  • Posts: 1136
Re: NeHe Tutorial in masm64
« Reply #174 on: August 10, 2021, 08:37:58 PM »
Lesson #39: Introduction to Physical Simulations

This tutorial demonstrates motion under gravity, a mass with constant velocity, and a mass connected to a spring. An excellent introduction to physical simulation in projects of your own. The code is based on the latest NeHeGL code and the bitmap font code from lesson 14. It features keyboard interaction and heavy commenting.

https://nehe.gamedev.net/tutorial/introduction_to_physical_simulations/18005/
There are asm\exe-files and cursor in the 39.zip attachment.

The program was tested in 64-bit Windows seven and Windows 10...

jj2007

  • Member
  • *****
  • Posts: 11778
  • Assembler is fun ;-)
    • MasmBasic
Re: NeHe Tutorial in masm64
« Reply #175 on: August 11, 2021, 08:35:36 AM »
Works fine on Win7-64, thanks, Mikl :thumbsup: