I see this:

I actually meant "what kind of pattern do you see, and how could we use it to fumble mantissa and exponent"

Btw..how you managed to create this curve window ? I like that a lot

See ArrayPlot in the help file. All you need is an array:

`Event Paint`

ArrayPlot MyData(), RgbCol(200, 255, 255, 0), lines=4

ArrayPlot exit, "Exponential function"

Hi JJ

You mean, the result ?

I took a look at the result and compared with the same value as in wolframalpha and...for my surprise, my algo seems to be 100% accurate (At least until the 13th digit) !

These are the results i´ve got !

When using the input as

**Real8** i see this number:

exp(5) =

148.4131591025766and in wolframalpha, the result is:

exp(5) =

148.4131591025766034211155800405522796234876675938789890467...

exp(-5) =

6.737946999085467e-3

in wolframalpha results in:

exp(-5) =

6.737946999085467096636048423148424248849585027355085430e-3

When i use the input as

** Real4**(Float), i see this:

exp(5) =

148.4131591025766exp(-5) =

6.737946999085467e-3

When i use the input as

**int**, i see this:

exp(5) =

148.4131591025766exp(-5) =

6.737946999085467e-3

This really surprises me, because on my initial tests, the original version from windows10 had a lack of precision after the 6th or 7th digit, but, somehow i managed to fix this damn algo, regardless the input format. So, even a int or Real4 value will result on a precise value without loss