LiaoMi
producing things like several 500poly meshes and some textures are hardly worth put thru all kinds of techniques of reducing it to only visible polys on modern hardware,you probably faster to let gpu brute force
iits moved from cpu caps to get gpu caps,to see if it has instancing and other things and lfast enough and enough vram to handle the game
so I dont have the productivity of a 100 member development team,to make a very big game,to fill many GB data,so I never can make anything that use full potential of a 2021 gaming pc
but I enjoyed assembly size reduction from start and now its also fun to first make lowpoly 3dmodels and reduce polys
but use highend 2021 gaming pc,helps when developing 3d be faster and easier
AI ala neural networks emulating,wonder if you add a drunk macro where it selfadjusts you could emulate drunk behaviour for example a human 3dmodel or robot walking around controlled by AI,is adjusted by drunk macro to overcompensate,you would see "a drunk walking around"?
