I have started coding again,have an idea to code kinda particledemo, but most old d3d code doesnt work with my win8.1 so what makes and breaks 32bit d3d code on newer os, old 32bit games seem to work
it would be boring with my SSE coded stuff be stuck with windows GDI and only option plotted pixels or 2d circles
also I remember on the other forum homer had a particledemo, how do I set right blend conditions?
If you want to code direct3D9, i can give you my D3D9 source (works also with windows 8.1) code of a particle example.
It's a 3D starfield done with point sprite particles and alpha blending.
First i have to clean up the code ( it's all in Dutch language )
It only uses the d3d9.lib and not the bloated d3dx9.lib.
Therefore i wrote my own math.lib and texture.lib.
Let me know if this is what you're looking for.
Quote from: Siekmanski on March 30, 2015, 05:29:03 AM
If you want to code direct3D9, i can give you my D3D9 source (works also with windows 8.1) code of a particle example.
It's a 3D starfield done with point sprite particles and alpha blending.
First i have to clean up the code ( it's all in Dutch language )
It only uses the d3d9.lib and not the bloated d3dx9.lib.
Therefore i wrote my own math.lib and texture.lib.
Let me know if this is what you're looking for.
I Think that is what I am looking for!
thanks
It's not totally finished yet, but it has all the things you need to get you started again under win 8.1 :t
Marinus
Hi Marinus,
thank you for sharing the code. :t It works well under Windows 7 and 8.1. Solid work.
Gunther
Thank you Gunther. :biggrin:
You're welcome, Marinus. Do you have plans to move the code into a 64-bit version? I think that'll give some advantages.
Gunther
I haven't done any 64-bit coding till now, maybe some time in the future.
thanks marinus
You're welcome. :biggrin:
Really nice, Marinus :t
Assembles fine, 1k shorter with JWasm.
:biggrin:
9k smaller......
Hey Marinus, that wasn't meant as a challenge :biggrin:
I know, but i couldn't resist. :biggrin:
Hi,
Works well with Windows 2000. I like the full screen mode.
Very nice graphics.
Thanks,
Steve N.
Thank you, although the 3d routine is not finished, it already looks nice.