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#1
In Memory of Hutch' / Re: Hi from Hutch
Last post by TimoVJL - Today at 06:24:06 PM
Steve was lucky, as he didn't have to face a current real world situation.
I always remember his crazy ideas for a new world order.
#2
In Memory of Hutch' / Re: Hi from Hutch
Last post by jj2007 - Today at 06:02:29 PM
Happy Birthday to Hutch - it would have been 77 years today...🤗
#3
Reference / Re: SoftICE(64bit)
Last post by greenozon - Today at 03:18:01 AM
Quote from: morgot on June 16, 2025, 07:20:04 AMSoftice was the best debugger, unlike windbg. Thanks six_L
100 % !!!
it was a true masterpiece for it's time....
#4
Game Development / Re: 15-4x4, zedd's 4x4 game in...
Last post by daydreamer - June 16, 2025, 11:13:04 PM
Quote from: tenkey on June 16, 2025, 02:24:51 AMNow you can see what zedd's 4x4 autosolver produces as its solution.
It will not back up to the board's original scrambled configuration. So it will not back up from the scrambled configuration.
After autosolving, you can restart (R key) from the board configuration that the solver started with. You can try to beat the number of moves it makes.

You cannot view this attachment.
:thumbsup:
cool the coders skill making autosolver sets the difficulty for player to beat autosolver  :badgrin:
#5
MASM64 SDK / Improve 32 bit SSE /SSE2 code ...
Last post by daydreamer - June 16, 2025, 01:47:07 PM
Hi
I already had idea in 32 bit SSE coding, to preparing to 64 bit with creating xmm8-xmm15 in. Data section as variables
Historical using all 8 gp registers has been used in 32 bit mode,so 8 more xmm regs might speed up some SSE code

Also the different 64 bit api using 4 xmm regs for floats,switching to use right xmm regs in code might make code more efficient, instead of few Movaps before and inside proc to Mov to right registers

This thread is about take best SSE /SSE2 code and port to 64 bit, suggestions to include best code snippets in 64 bit sdk as examples
#6
Reference / Re: SoftICE(64bit)
Last post by morgot - June 16, 2025, 07:20:04 AM
Softice was the best debugger, unlike windbg. Thanks six_L
#7
Game Development / Re: 15-4x4, zedd's 4x4 game in...
Last post by tenkey - June 16, 2025, 02:24:51 AM
Now you can see what zedd's 4x4 autosolver produces as its solution.
It will not back up to the board's original scrambled configuration. So it will not back up from the scrambled configuration.
After autosolving, you can restart (R key) from the board configuration that the solver started with. You can try to beat the number of moves it makes.

You cannot view this attachment.
#8
The Orphanage / Re: Ramblings...
Last post by daydreamer - June 15, 2025, 02:40:37 PM
Ascii system has a bit that changes if a letter is capital or not
Having downloaded unicode kanji pdf and learning kanji, wonder if there is some similar system in organising those?
Kanji for tree, is doubled for small group of tree and tripled for forest, any bits used to keep count?
Another way is to combine two simple kanji together to more complex kanji, different bytes in the unicode is code for the different kanji?
#9
The Workshop / Re: Vulkan Triangle in MASM64 ...
Last post by daydreamer - June 15, 2025, 02:22:22 PM
Quote from: IbrahimElHindawi on June 14, 2025, 04:33:08 PM
Quote from: daydreamer on June 08, 2025, 05:45:38 PMGood luck with 64 bit 3d engine  :thumbsup:
But I prefer use 128 bit SSE /SSE2


i will use all the simd stuff at some point
I have somewhere SSE packed 2d rotation code,rotating 2 points simultaneously
For me it's alternative to pixelshaders because I am most skilled in asm(25 years SSE experience) , but hopeless newbie in pixelshaders, to work with 4 ARGB float channels in pixels and you have fast sqrtps = packed 4x sqrt,Divps rcpps,which you don't have in integer mmx/SSE2 opcodes



#10
The Campus / Re: Question about the API SQL...
Last post by sinsi - June 15, 2025, 08:24:28 AM
Works fine, congrats

Quote from: jj2007 on June 15, 2025, 05:54:22 AMThe exe works but "can't connect to database"
I had to install the SQLite driver from http://www.ch-werner.de/sqliteodbc/