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#21
The Campus / Re: ML errors
Last post by stoo23 - July 17, 2024, 11:08:57 AM
Quote
Quote from: tda0626 on July 16, 2024, 10:18:42 PMNot sure how that happened but asked for deletion.
In the future, you can simply edit your posts, at any time after you make them.
Yes, in fact I'd have thought you may already have been aware of that ??  :smiley:

From the choices (which should be visible in the Lower Right of you Post, (shown below), you can choose either "Quick Edit" or "More", which will allow you to choose 'Modify' to give you Full access to the Post Editor available when you initially wrote your post  :smiley:

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#22
The Campus / Re: ML errors
Last post by NoCforMe - July 17, 2024, 03:36:09 AM
Quote from: tda0626 on July 16, 2024, 10:18:42 PMNot sure how that happened but asked for deletion.
In the future, you can simply edit your posts, at any time after you make them.
#23
The Campus / Re: ML errors
Last post by tda0626 - July 16, 2024, 10:18:42 PM
Quote from: zedd151 on July 16, 2024, 06:53:36 AMTim, did you mean to add something? All I see in your post is an oddly  truncated quote from myself, and nothing from you.  :tongue:

Not sure how that happened but asked for deletion.
#24
The Campus / Re: ML errors
Last post by tda0626 - July 16, 2024, 10:15:34 PM
Quote from: zedd151 on July 14, 2024, 01:30:27 AMFirst, I put the rand routines in WM_CREATE for the initial random number.
Then I also put it in WM_CHAR using the space bar to initiate next random number(s)... all of that plus commented out the random routine from WM_PAINT.

I did not change the positioning of the text, I'll leave it for you.  :biggrin:

There are most likely other ways to do the same. I just offer one example here.  :tongue:  It is not perfect, but should give you some ideas.

Sorry for the long delay, Tim. Real life interferes and I had forgotten about this til just now.
Btw, no ml errors here nor any Defender issues (I'm running Windows 7).  :cool:

This gives me some good ideas. I appreciate this. Thank you.


Tim
#25
Windows API / Re: WM_SETFONT behaviour chang...
Last post by zedd151 - July 16, 2024, 08:38:21 AM
Quote from: NoCforMe on July 16, 2024, 08:08:00 AMI'm going to dash off an angry letter to Raymond Chen!
:biggrin:
#26
The Campus / Re: sorts and statistics ?
Last post by daydreamer - July 16, 2024, 08:13:39 AM
Fixed bug printing color of cards
Instead of mov edx, [ebx+hand1+1] it should be [ebx*2+hand1+1]
Each card has 1 byte value of card followed by 1 byte color
Replaced ustr$( card value) for pair of,four of,three of,five of with instead switch/ case "knaves","queens","kings","aces"
got evaluation of 5 cards on hand working,added clear statistics data so I can loop thru test data now,after finishing testing will change to random card deck instead

#27
Windows API / Re: WM_SETFONT behaviour chang...
Last post by NoCforMe - July 16, 2024, 08:08:54 AM
Quote from: zedd151 on July 16, 2024, 08:04:04 AMIf that is correct, another reason to avoid Windows 10 and above.

Windows 7 foreva!
#28
Windows API / Re: WM_SETFONT behaviour chang...
Last post by NoCforMe - July 16, 2024, 08:08:00 AM
I'm going to dash off an angry letter to Raymond Chen!
#29
Windows API / Re: WM_SETFONT behaviour chang...
Last post by zedd151 - July 16, 2024, 08:04:04 AM
Quote from: NoCforMe on July 16, 2024, 07:35:44 AMNot sure I understand;
It appears that Microsoft no longer believes in backward compatibility. I have not tested this myself, though. If that is correct, another reason to avoid Windows 10 and above.
#30
Windows API / Re: WM_SETFONT behaviour chang...
Last post by NoCforMe - July 16, 2024, 07:35:44 AM
Not sure I understand; W10 requires redrawFlag=TRUE in order to set the font at all?

That certainly seems contrary to the documented behavior.