The MASM Forum

General => The Workshop => Topic started by: Lonewolff on March 17, 2016, 08:47:40 AM

Title: Adding to the MASM project
Post by: Lonewolff on March 17, 2016, 08:47:40 AM
Hi Guys,

Well I hit the ground running yesterday and achieved quite a lot, after just dabbling with MASM32 around maybe ten years ago.

After just one day, I have managed to port over about 50% of the XInput library, which MASM32 doesn't seem to have yet.

Is there any 'process' on how you'd contribute to the MASM32 project? Or is it preferred to keep addon inc & libs separate?

Either way, I am loving this assembly gear  8)
Title: Re: Adding to the MASM project
Post by: Lonewolff on April 03, 2018, 07:36:41 PM
No rush.   :bgrin:
Title: Re: Adding to the MASM project
Post by: jj2007 on April 03, 2018, 08:22:26 PM
Yeah, it seems your post got forgotten. There is a brand new game development subforum (http://masm32.com/board/index.php?board=62.0) now, but I don't know if anybody plays XBox here.

For the non-gamers like myself: XInput is a Windows library for XBox (https://msdn.microsoft.com/en-us/library/windows/desktop/ee417014%28v=vs.85%29.aspx).

For curiosity: How do you run Masm code on the XBox? Do they use the PE format?
Title: Re: Adding to the MASM project
Post by: Lonewolff on April 03, 2018, 08:35:03 PM
XInput isn't just limited to XBox. It is very much a Windows API.

I've been coding games that use a XBox compatible controllers under Windows for many years now.

Thanks for the heads up on the game dev subforum, will check that out :)