Hi Guys,
Well I hit the ground running yesterday and achieved quite a lot, after just dabbling with MASM32 around maybe ten years ago.
After just one day, I have managed to port over about 50% of the XInput library, which MASM32 doesn't seem to have yet.
Is there any 'process' on how you'd contribute to the MASM32 project? Or is it preferred to keep addon inc & libs separate?
Either way, I am loving this assembly gear 8)
No rush. :bgrin:
Yeah, it seems your post got forgotten. There is a brand new game development subforum (http://masm32.com/board/index.php?board=62.0) now, but I don't know if anybody plays XBox here.
For the non-gamers like myself: XInput is a Windows library for XBox (https://msdn.microsoft.com/en-us/library/windows/desktop/ee417014%28v=vs.85%29.aspx).
For curiosity: How do you run Masm code on the XBox? Do they use the PE format?
XInput isn't just limited to XBox. It is very much a Windows API.
I've been coding games that use a XBox compatible controllers under Windows for many years now.
Thanks for the heads up on the game dev subforum, will check that out :)