Still trying to get a simple working opengl build going with the 64 bit ml64.exe.
The assembler will now take 32 bit or 64 bit arguments to these typical API's. The
stack is now 64 bits wide. If given a 32 argument, does the assembler now pad
the upper 32 bits, or, must the argument now be in 64 bit form? This would really
help me to know the way to set things up. Thank you kiptron