checked several FSM tutorials,but this could also be coded using assembly lowlevel boolean instructions
https://www.cs.princeton.edu/courses/archive/spr06/cos116/FSM_Tutorial.pdf (https://www.cs.princeton.edu/courses/archive/spr06/cos116/FSM_Tutorial.pdf)
but I think a baremetal coder would love it :biggrin:
So when are you going to write the code rather than talk about it ?
Quote from: daydreamer on April 10, 2020, 07:15:47 PM
checked several FSM tutorials,but this could also be coded using assembly lowlevel boolean instructions
https://www.cs.princeton.edu/courses/archive/spr06/cos116/FSM_Tutorial.pdf (https://www.cs.princeton.edu/courses/archive/spr06/cos116/FSM_Tutorial.pdf)
but I think a baremetal coder would love it :biggrin:
Don't confuse FSM with pseudo-code. Pseudo-code, including pseudo Masm and pseudo Asm variations we have here, are more than acceptable ways to represent a program flow from start to end. :badgrin:
Quote from: AW on April 10, 2020, 08:18:31 PM
Quote from: daydreamer on April 10, 2020, 07:15:47 PM
checked several FSM tutorials,but this could also be coded using assembly lowlevel boolean instructions
https://www.cs.princeton.edu/courses/archive/spr06/cos116/FSM_Tutorial.pdf (https://www.cs.princeton.edu/courses/archive/spr06/cos116/FSM_Tutorial.pdf)
but I think a baremetal coder would love it :biggrin:
Don't confuse FSM with pseudo-code. Pseudo-code, including pseudo Masm and pseudo Asm variations we have here, are more than acceptable ways to represent a program flow from start to end. :badgrin:
aha ,thats the problem when failing to write a real 3d app,write it with pseudocode results in pseudo3d :badgrin:
@Hutch
512 elevators/lamps are hardly useful in a game(avx512)
Magnus,
This sounds like nonsense.