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Miscellaneous => Miscellaneous Projects => Topic started by: mikorians on November 28, 2012, 07:34:13 PM

Title: Direct3D7 - invocation example
Post by: mikorians on November 28, 2012, 07:34:13 PM
Does anybody have a small sample of both windowed and full screen invocation of Direct3D7?
I'm trying to close the gaps in my library so I can go in several directions at once to try and solve a speed problem.
Forgive my googley-eyedness...
Title: Re: Direct3D7 - invocation example
Post by: Farabi on December 11, 2012, 12:18:33 PM
Here I maxed out the Gfx Capability, I'd like to see the FPS on your machine. I used OpenGL for this. On Mine it only 25 FPS, my Gfx is a slow one.



http://ompldr.org/vZ25ibA/GroundDemoWithBuilding.zip
Title: Re: Direct3D7 - invocation example
Post by: mikorians on December 12, 2012, 04:32:35 AM
Attempted...  It could not find the library and crashed.  I hexed'd and made the D:\fGESrc_J2012\PlaneGame2\Lib dir and we still went down in flames...
I now possess the DX7SDK if anybody's interested it's about 256MB.  I used to have it long ago, but didn't keep it because I didn't know how important it would be later on in life...
Title: Re: Direct3D7 - invocation example
Post by: Farabi on December 12, 2012, 08:16:08 PM
Ouch, I had bad luck. Did you install the MSVC library? Or the .net framework? I think I put a wrong library version there.
Title: Re: Direct3D7 - invocation example
Post by: mikorians on December 13, 2012, 05:36:15 AM
Actually, believe it or not...   I don't.

What I'm working with is a medical computer for a very talented, but learning disabled individual.
I don't think we can install those frameworks at this time.  They clutter the system up and make it instable.
Sorry.