I basically need to render win32 controls on an OpenGL application. Letting windows handle the UI. (Specially the text input in other languages). While allowing transformation of the windows rectangles in 3d.
Hi xanatose,
I have no idea what you try to do but anyways ...
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; CreateBitmapFromCtrl
;
CreateBitmapFromCtrl proc hwndCtrl:HWND
LOCAL hdc: HDC
LOCAL hbm: HBITMAP
LOCAL hObjOld: HGDIOBJ
LOCAL rc: RECT
invoke GetClientRect, hwndCtrl, addr rc
invoke CreateCompatibleDC, 0
.if (rax)
mov hdc, rax
.else
jmp @F
.endif
invoke CreateCompatibleBitmap, hdc, rc.right, rc.bottom
.if (rax)
mov hbm, rax
.else
invoke DeleteDC, hdc
jmp @F
.endif
invoke SelectObject, hdc, hbm
mov hObjOld, rax
invoke SendMessage, hwndCtrl, WM_PRINTCLIENT, hdc, PRF_CLIENT
invoke SelectObject, hdc, hObjOld
invoke DeleteDC, hdc
mov rax, hbm
@@:
ret
CreateBitmapFromCtrl endp
Kind Regards
Greenhorn